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This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
crank up r a bit
2010-03-30, by nemo
ifrontend: predispone teams in a proper data structure
2010-03-30, by koda
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-30, by nemo
Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29, by palewolf
Finish fixing pngs gray border when zooming
2010-03-29, by palewolf
properties for everyone!!!
2010-03-29, by koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29, by koda
Updated spanish translation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
- Add HH dX/dY to Birdy disappearing animation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Frontend:
2010-03-29, by smxx
Add birdy.
2010-03-29, by nemo
Frontend:
2010-03-29, by smxx
Update Italian translation by Renato Gelmini
2010-03-29, by unc0rr
fix typo in team name: possesed -> possessed
2010-03-29, by sheepluva
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
AfterAttack was issued twice
2010-03-28, by palewolf
Return control as soon as Birdy begins to disappear
2010-03-28, by palewolf
Birdy appears from off-screen
2010-03-28, by palewolf
Feather: sprites was moved to another layer
2010-03-28, by mbait
Feather: sprite size fix
2010-03-28, by mbait
Feather: wrong constant fix
2010-03-28, by mbait
Birdy's falling feathers
2010-03-28, by mbait
Adding small to these has never been useful
2010-03-28, by nemo
* tweaked some random stuff in GSHandlers.inc
2010-03-28, by sheepluva
claymore_ would like rearranged as so. hearing no objections...
2010-03-28, by nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28, by nemo
Engine:
2010-03-28, by smxx
Engine:
2010-03-28, by smxx
prg tweaks maze
2010-03-28, by nemo
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28, by nemo
* removed old hellishimpact.ogg
2010-03-28, by sheepluva
another ban for gstLoser
2010-03-28, by nemo
CMake:
2010-03-28, by smxx
prg's maze generator
2010-03-28, by nemo
Add background color to translucent png to avoid gray borders when zooming
2010-03-28, by palewolf
Updated spanish locale
2010-03-28, by palewolf
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
Android hat
2010-03-24, by nemo
Tiy redraws random order button
2010-03-24, by nemo
Engine:
2010-03-24, by smxx
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-24, by nemo
- Avoid gaps between land and grass in mushroom2
2010-03-23, by palewolf
fix a build error on 10.5, LandPixels properly initialized
2010-03-23, by koda
Make UFO rotate while flying
2010-03-23, by palewolf
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