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reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
move rendering to fix 4368:3698361802ed
2010-11-21, by nemo
uCaptions
2010-11-21, by unc0rr
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21, by nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-21, by nemo
Move localization data to uVariables, some Uses cleanup
2010-11-20, by unc0rr
Move land hash checking into commands
2010-11-20, by unc0rr
Oops, forgot the file
2010-11-20, by unc0rr
no way
2010-11-20, by unc0rr
Forgot this
2010-11-20, by unc0rr
Introduce uGearsRender
2010-11-20, by unc0rr
It works, though wastes too much of CPU
2010-11-20, by unc0rr
merge
2010-11-18, by nemo
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18, by unC0Rr
Got no warning about this, why?
2010-11-18, by unC0Rr
Introduce uRenderUtils
2010-11-18, by unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18, by unC0Rr
Introduce uRender
2010-11-18, by unC0Rr
Haven't found a better place than uIO for OutError
2010-11-18, by unC0Rr
Move SendStats to uIO
2010-11-18, by unC0Rr
Introduce uTextures
2010-11-18, by unC0Rr
Move some stuff from uMisc to uUtils
2010-11-18, by unC0Rr
Introduce uCommands.pas
2010-11-18, by unC0Rr
remove some more PHedgehog casts
2010-11-17, by nemo
Some more
2010-11-17, by unc0rr
uGears
2010-11-17, by unc0rr
uWorld
2010-11-17, by unc0rr
uTeams
2010-11-17, by unc0rr
uLand isn't that important to them
2010-11-17, by unc0rr
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-29, by koda
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17, by unc0rr
ios 1.2 project file last update
Hedgewars-iOS-1.2
2010-11-29, by koda
Remove uMisc dependency from uRandom
2010-11-17, by unc0rr
added missing graphics and fixed some glitches/crashes/bugs
2010-11-28, by koda
Move variables from uConsts to uVariables
2010-11-17, by unc0rr
update build files for compliance with Mac AppStore
2010-11-28, by koda
Move variables from uMisc to uVariables
2010-11-17, by unC0Rr
more backward compatibility
2010-11-27, by koda
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-17, by unC0Rr
update some files for new graphics and new ios4.2
2010-11-25, by koda
A program which finds a cycles in units dependencies
2010-11-17, by unC0Rr
update also the project to use those graphics
2010-11-24, by koda
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-17, by unC0Rr
update graphics names, path, resolution, content...
2010-11-24, by koda
remove weapons and schemes selection for missions from ifrontend
2010-11-17, by koda
updated/added slovak translations of lua files
2010-11-16, by jose1711
display an empty table for missions
2010-11-21, by koda
sk update
2010-11-16, by jose1711
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
2010-12-27, by koda
translation updates
2010-11-16, by jose1711
use a gentler positive parallax for background effect
experimental3D
2010-12-22, by koda
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15, by nemo
update the 3d branch after release
experimental3D
2010-11-15, by koda
close branch
0.9.14.1
2011-01-16, by koda
minor things
2010-11-15, by koda
whoops
0.9.14.1
2010-12-06, by sheepluva
resets CurAmmoType in ResetWeapons
2010-11-14, by Henek
change theme of "Tree" map to halloween
0.9.14.1
2010-12-06, by sheepluva
merge 0.9.14.1 to trunk
2010-11-14, by nemo
update build files for compliance with Mac AppStore
0.9.14.1
2010-11-28, by koda
improve mac bundle creation
0.9.14.1
2010-11-14, by koda
fix compilation server for me
0.9.14.1
2010-11-14, by koda
Latest proto num is 35
0.9.14.1
0.9.14.1-release
2010-11-14, by unc0rr
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
2010-11-14, by nemo
merge 0.9.14
2010-11-14, by nemo
fix placement
0.9.14.1
2010-11-14, by nemo
Apply hit animation ONLY to bullets
2010-11-14, by Palewolf
set vesion to 0.9.14.1
0.9.14.1
2010-11-14, by unc0rr
Small animation on bullet impact
2010-11-14, by Palewolf
35 -> 0.9.14.1 mapping
0.9.14.1
2010-11-14, by unc0rr
sorry bout that guys.
2010-11-14, by nemo
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
2010-11-14, by nemo
another typo
2010-11-14, by jose1711
this reverts 3861
0.9.14.1
2010-11-14, by nemo
fixed typo
2010-11-14, by inu
bumping qt minimum version
0.9.14.1
2010-11-14, by koda
clean up and lua update, very minor
2010-11-13, by Henek
Set protocol num to 35
0.9.14.1
2010-11-14, by unc0rr
merge 0.9.14 back into trunk
2010-11-13, by nemo
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
2010-11-14, by nemo
merge
2010-11-13, by unc0rr
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
2010-11-14, by nemo
made napalm use napalmbombs instead of just dropping fire
2010-11-13, by Henek
Optimization fail fixed
2010-11-13, by unc0rr
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
2010-11-14, by nemo
trying to close 0.9.14 branch
0.9.14
2011-01-16, by koda
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-13, by nemo
revert prior revision. moving to new branch
0.9.14
2010-11-14, by nemo
added new sprite for drill strike drills, not intended for .15 release
2010-11-13, by Henek
set all offsets to 0 based on user complaints.
0.9.14
2010-11-14, by nemo
better description of disable wind
2010-11-13, by Henek
lighten tex to look more sandy
0.9.14
2010-11-13, by nemo
check in frontend flag for more wind mode
2010-11-13, by nemo
Update message
0.9.14
2010-11-13, by unc0rr
Apply wind while roping too (with the game flag set)
2010-11-12, by nemo
Apply 2610ad7c6d6c to branch too
0.9.14
2010-11-13, by unc0rr
tweak more wind mode
2010-11-12, by nemo
Bump up protocol number
0.9.14
2010-11-13, by unc0rr
merge
2010-11-13, by koda
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
2010-11-13, by nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12, by nemo
replace orange with yellow to differentiate from peach
0.9.14
2010-11-13, by nemo
makes drill attack drills weaker and not affected by wind
2010-11-13, by Henek
one more try at sk - perhaps it will make the release
0.9.14
2010-11-13, by jose1711
bugfix. correct crossplatform tips
2010-11-12, by nemo
don't list too big maps for certain devices
2010-11-13, by koda
Update ru translation
0.9.14
2010-11-13, by unc0rr
translation update for the release
2010-11-12, by jose1711
some interface tricks for iphone as well
2010-11-13, by koda
Not going into release
0.9.14
2010-11-13, by unc0rr
update translation files for the 4265 text change
2010-11-12, by nemo
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-12, by koda
No svgz and .desktop
0.9.14
2010-11-13, by unc0rr
fancy dust when the drill is drilling
2010-11-12, by Henek
redo once again file updating, moving stuff around
2010-11-12, by koda
Bye-bye sha-1
0.9.14
2010-11-13, by unc0rr
Light trails for bullets
2010-11-12, by Palewolf
Merge
0.9.14
2010-11-13, by unc0rr
copypasta fail
2010-11-12, by nemo
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
2010-11-13, by unc0rr
off by 1 error in resurrector index
2010-11-12, by nemo
Some fixes
0.9.14
2010-11-13, by unc0rr
merge (stupid reflexive pull -u)
0.9.14
2010-11-13, by nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12, by nemo
Useless
0.9.14
2010-11-13, by unc0rr
last-minute pl updates
0.9.14
2010-11-13, by szczur
fixed breakage of game schemes
2010-11-12, by Henek
Updated spanish translation
0.9.14
2010-11-13, by Palewolf
merge
2010-11-12, by unc0rr
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
2010-11-13, by unC0Rr
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12, by nemo
Apply typo fix also here
2010-11-12, by unc0rr
Remove "-dev" suffix
0.9.14
2010-11-13, by unC0Rr
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12, by nemo
Fix typo in russian translation, update english translation with plural forms
0.9.14
2010-11-13, by unC0Rr
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12, by nemo
update translation files for the 4265 text change
0.9.14
2010-11-12, by nemo
Switch to Damage - Tag is already in use
2010-11-12, by nemo
translation update for the release
0.9.14
2010-11-12, by jose1711
remove floating point/rounding
2010-11-12, by nemo
bugfix. correct crossplatform tips
0.9.14
2010-11-12, by nemo
only update flamethrower texture when the percentage changes
2010-11-12, by nemo
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
2010-11-12, by nemo
raised version number
2010-11-12, by koda
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
2010-11-12, by nemo
exposing Henek's no wind flag
2010-11-12, by koda
Fix typo
0.9.14
2010-11-12, by unc0rr
yay i'm free to break things again!
2010-11-12, by koda
Make server listen on ipv4 interface only
0.9.14
2010-11-12, by unc0rr
drillstrike! might require the drill patch to improve behavior
2010-11-12, by koda
merge this two safe commits from trunk to release branch
0.9.14
2010-11-12, by koda
iphone interface
2010-11-12, by koda
added getrandom and addcaption to lua
2010-11-11, by Henek
Revert to old server in branch 0.9.14
0.9.14
2010-11-11, by unc0rr
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11, by nemo
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11, by nemo
Forgot burp's new ammo routine
2010-11-11, by nemo
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-11, by nemo
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-11, by koda
added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10, by Henek
added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10, by Henek
hide crosshair when switching to no weapon
2010-11-09, by nemo
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09, by nemo
tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-10, by koda
added two games modes and one weaponset
2010-11-10, by koda
removed altuse property for sticky mines
2010-11-09, by Henek
Even more png optimizations
2010-11-09, by unc0rr
More png optimizations
2010-11-09, by unc0rr
Optimized graphics by size using
2010-11-09, by unc0rr
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-08, by nemo
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08, by nemo
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-08, by nemo
changelog
2010-11-09, by sheepluva
restore circle
2010-11-08, by nemo
added missing game modifiers to lua
2010-11-09, by Henek
merge again? :o
2010-11-08, by koda
fix so gfDisableWind can infact be used in lua
2010-11-08, by Henek
added flag gfDisableWind to be used in lua scripts
2010-11-08, by Henek
Fix wrong order in results screen when players team up
2010-11-08, by TheException
merge
2010-11-08, by koda
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08, by Henek
fix preview for the FlightJoust test map (not for release)
2010-11-08, by nemo
smaller update (color and modes)
2010-11-08, by koda
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08, by nemo
this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-08, by koda
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07, by nemo
no need to clear this flag
2010-11-07, by nemo
revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07, by koda
better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07, by nemo
oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07, by nemo
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07, by nemo
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