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small cosmetics
2011-04-27, by koda
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-27, by unc0rr
ooops
2011-04-26, by vittorio giovara
remove unusued voices also for ios
2011-04-26, by koda
Skip installation of unused sounds to save space
2011-04-25, by nemo
finish overlay refactoring and some leak annihilation
2011-04-25, by koda
initial refactoring of ObjcExports and OverlayViewController
2011-04-25, by koda
small trailing changes
2011-04-25, by koda
aaand let's add freetype as well while we are at it
2011-04-25, by koda
add ios project files for lua sources
2011-04-24, by koda
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24, by koda
some comments and simplifications for cmake files
2011-04-24, by koda
small tweak to autogenerate the config.inc file in the ios project
2011-04-21, by koda
Clean Augean stables 2 (pascal has classnames available)
2011-04-21, by koda
and now for something completely different, overlay refactoring!
2011-04-20, by koda
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19, by nemo
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19, by unc0rr
Fix test for water in airstrike handler
2011-04-19, by unc0rr
Fix AI trying to turn around in targeting mode
2011-04-19, by unc0rr
oops
2011-04-18, by nemo
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18, by nemo
merge
2011-04-19, by koda
stats implemented once again! refactoring complete \o/
2011-04-19, by koda
things are a little sanier
2011-04-19, by koda
work in progress yet again (can run some games now)
2011-04-18, by koda
more refactoring, less warnings, less stuff kept around
2011-04-17, by koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-17, by koda
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17, by nemo
merge in japanese updates
2011-04-17, by nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17, by nemo
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