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update german
2013-12-23, by wuzzy
more advbounce flagging
2013-12-23, by nemo
make punch usable with no gravity lua
2013-12-23, by nemo
code formatting/consistency
2013-12-23, by Periklis Ntanasis
oops, remove debug message
2013-12-23, by Periklis Ntanasis
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-23, by Periklis Ntanasis
stricter check of dY and collision
2013-12-22, by nemo
Move to No_Gravity and add .cfg
2013-12-23, by unc0rr
Default to ...
2013-12-22, by nemo
allow poison clouds to flag active using tmpflag
2013-12-22, by nemo
No gravity mode
2013-12-22, by unc0rr
- Fix typo in frontend debug output
2013-12-22, by unc0rr
Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22, by nemo
add a preliminary description
2013-12-22, by wuzzy
redraw ownertex to fix tinting issue
2013-12-21, by nemo
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-20, by nemo
changing math functions that may cause desyncs
2013-12-21, by Periklis Ntanasis
Fix warnings
2013-12-21, by unC0Rr
Some updates to ru localization
2013-12-20, by unc0rr
christmas eve too (matches frontend)
2013-12-18, by nemo
merge since this was committed prior to the hat addition
2013-12-18, by nemo
Updated continental to the latest
2013-12-18, by Vatten
New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18, by nemo
merge
2013-12-18, by unc0rr
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-18, by Periklis Ntanasis
Move physfs includes before all others
2013-12-25, by Dmitry Marakasov
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-18, by unc0rr
Fix off-by-one in physfs
2013-12-25, by Dmitry Marakasov
merge default here
sdl2transition
2013-12-17, by unc0rr
remove state from check, just to see if this was why we just desynced
2013-12-15, by nemo
state too "why not"
2013-12-14, by nemo
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-14, by nemo
merge
2013-12-14, by unc0rr
lupdate-qt4
2013-12-13, by nemo
This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-14, by unc0rr
Display team owner in teams widget (addresses issue 174)
2013-12-13, by unc0rr
- /owner command to specify team owner
2013-12-13, by unc0rr
merge
2013-12-13, by unc0rr
add SetHogTeamName
2013-12-13, by cairo
- /greeting command for room greeting message
2013-12-13, by unc0rr
- Remove obsolete protocol message
2013-12-13, by unc0rr
More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12, by unc0rr
reduce # of freezers to 1
2013-12-12, by nemo
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-13, by Periklis Ntanasis
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-12, by Periklis Ntanasis
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-11, by Periklis Ntanasis
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10, by nemo
oups. accidentally commented out both lines
2013-12-10, by nemo
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