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polish update, fix encoding
2010-10-31, by szczur
more swedish updates
2010-10-31, by henek
Merged changes
2010-10-31, by Carlos Vives
Mummy hat
2010-10-31, by MeinCookie95
Terminator glasees hat
2010-10-31, by Robinator
Samus hat
2010-10-31, by shingo666
Infernal horns hat
2010-10-31, by MeinCookie95
Disguise hat
2010-10-31, by Miphica
Elvis hat
2010-10-31, by thuban
Hats
2010-10-31, by Blayde
Hat
2010-10-31, by hillis
Hats
2010-10-31, by Lortinak
Hats
2010-10-31, by chujoii
Trophyrace scripted map
2010-10-31, by Wolfmarc and Dragonfly
Sticks map
2010-10-31, by dctPL
swedish update
2010-10-31, by henek
Shoppaking map
2010-10-31, by Wolfmarc and Dragonfly
Evil chiken fort
2010-10-31, by Dragonfly
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31, by KoRn666
polish language patch
2010-10-31, by szczur
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31, by sheepluva
fix issue 63 and draw health bars right away for savefiles
2010-10-31, by koda
call initIPC for savefiles only on iOS
2010-10-31, by koda
merge
2010-10-31, by koda
making indentation consistent (noticed while debugging)
2010-10-31, by nemo
Cancel out dX/dY to handle the invulnerability case
2010-10-31, by nemo
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-30, by nemo
Oops. Restore the check as well
2010-10-30, by nemo
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-30, by nemo
fix entity
2010-10-30, by nemo
don't think resurrection is beta anymore
2010-10-30, by nemo
text updates
2010-10-30, by inu
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31, by sheepluva
set hasGone to prevent resurrection.
2010-10-30, by nemo
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-30, by nemo
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-30, by nemo
add some phone rumbling to big explosions, airbomb and sinegun
2010-10-31, by koda
translation file updates
2010-10-31, by sheepluva
can move the new ammo menu freely
2010-10-31, by koda
remove the steam community group from one of the tips/hints/whatever
2010-10-31, by sheepluva (and totally not Smaxx)
fix background for the about and saves controller
2010-10-31, by koda
German translation
2010-10-31, by Always-Godlike
move functions called by pascal code outside controller
2010-10-31, by koda
merge
2010-10-31, by Tobias Neumann
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30, by sheepluva
update pt translation
2010-10-31, by inu
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30, by Tobias Neumann
Resurrector: Levitate hog + show cross
2010-10-30, by Tobias Neumann
mergeā¦
2010-10-30, by Tobias Neumann
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30, by Tobias Neumann
clear poison on death
2010-10-30, by nemo
A few lines were missing from spanish locale
2010-10-30, by Carlos Vives
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-29, by nemo
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29, by nemo
Trying to help burp along, here...
2010-10-29, by nemo
This should only allow switching from portal gun and the like.
2010-10-29, by nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29, by nemo
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29, by circoficus
Chinese update
2010-10-29, by tonghuix
Finnish update
2010-10-29, by ninnnu
Slovakian update
2010-10-29, by jose1711
Portugese update
2010-10-29, by arrom
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-29, by koda
merge
2010-10-29, by koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
2010-10-27, by koda
Only FollowGear for the pilot.
2010-10-27, by nemo
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
2010-10-27, by koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-29, by koda
merge
2010-10-27, by nemo
merge
2010-10-27, by koda
engine: reorder GameFlags and update files, frontend and other stuff
2010-10-27, by koda
restore king mode
2010-10-26, by koda
Updated spanish locale
2010-10-27, by Carlos Vives
make napalm strike a bit less irritating
2010-10-27, by nemo
the ios port is also iphone compatible
2010-10-25, by koda
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-25, by sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-24, by sheepluva
Added tag list for changeset 82e4a5ef18f7
2010-10-23, by Tobias Neumann
initialise to team count
2010-10-24, by nemo
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11, by nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11, by nemo
update some numerus forms for english
2010-10-11, by nemo
restore the delay between shots
2010-10-10, by nemo
Skip "hurry" message if turn is 10s or less
2010-10-10, by nemo
You win fillammostore
2010-10-10, by nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-10, by nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-10, by nemo
moved some utilities to a separate column with round buttons
2010-10-11, by koda
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10, by nemo
split the flag tableview in worldwide and community
2010-10-11, by koda
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10, by nemo
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10, by koda
Some screwing around in try to fix space leak. No luck yet.
2010-10-10, by unc0rr
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10, by nemo
Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10, by nemo
forgot the mapping
2010-10-10, by nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10, by nemo
Tank fort
2010-10-10, by Carlos Vives
integrate nicely with external display
2010-10-10, by koda
some optimizations to drawing and fetching data of new ammomenu
2010-10-10, by koda
merge
2010-10-09, by koda
Some optimizations
2010-10-08, by unc0rr
fix issue 24 and issue 81
2010-10-08, by koda
bug #83 - move test of disabled land objects into AddObjects
2010-10-07, by nemo
made the new menu toggable
2010-10-09, by koda
merge
2010-10-06, by nemo
polishing the cocoa ammomenu a little, still requires work
2010-10-09, by koda
Engine:
2010-10-06, by smaxx
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-06, by nemo
remove a useless field from weaponfile format
2010-10-07, by koda
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-06, by nemo
move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-07, by koda
strip CRLF
2010-10-06, by nemo
use dynamic data from engine instead of using hardcoded values
2010-10-06, by koda
Missing file extensions for icons was screwing up Qt 4.7
2010-10-04, by nemo
WIP for an objc ammomenu implementation
2010-10-04, by koda
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-03, by koda
iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-02, by koda
Hungarian locale
2010-10-01, by edge_hog
updated lua loading in the ifrontend and also fixed masked maps
2010-09-30, by koda
Engine/Frontend:
2010-09-30, by smaxx
Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-30, by nemo
playing a bit with colors
2010-09-30, by koda
implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29, by koda
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-29, by nemo
Engine:
2010-09-27, by smaxx
merge
2010-09-27, by koda
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-27, by koda
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-27, by koda
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26, by koda
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26, by nemo
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26, by nemo
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26, by nemo
enable Lua for iOS (hooks for frontend to be done)
2010-09-26, by koda
merge
2010-09-26, by koda
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-26, by koda
pimp-my-savagame-table
2010-09-25, by koda
have Saves restart net when loaded, also resumes music
2010-09-25, by koda
Show database errors in stderr
2010-09-25, by unc0rr
slight shading adjustment
2010-09-24, by henek
merge
2010-09-23, by koda
implemented reloading savefiles
2010-09-23, by koda
captions are scaled down when they're bigger than screen
2010-09-23, by koda
Engine:
2010-09-22, by smaxx
compilation bugfix and scaling down textures when bigger than screen
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
initial support for savegames
2010-09-22, by koda
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-22, by nemo
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19, by koda
silly error about Island theme removal
Hedgewars-iOS-1.0.1
2010-09-19, by koda
Removed tag Hedgewars-iOS-1.0.1
2010-09-19, by koda
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19, by koda
update version numbers
2010-09-19, by koda
various fixes around, plus new 'ask for review' page
2010-09-19, by koda
fixed the voice selection where you couldn't hear a preview sound
2010-09-19, by koda
merge
2010-09-19, by koda
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19, by koda
rework the AI level selection
2010-09-19, by koda
Updated Swedish locale
2010-09-18, by Henek
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18, by koda
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18, by koda
Frontend:
2010-09-18, by smaxx
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-18, by koda
aaaand use the right name
2010-09-17, by nemo
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17, by nemo
inu adds a few more random teams
2010-09-17, by nemo
Frontend:
2010-09-17, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Merge
2010-09-14, by smaxx
Revert accidental commit of inu's stretching of this column
2010-09-14, by nemo
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
updated pt
2010-09-14, by inu
typo and fill in "translation" for an empty english stub
2010-09-13, by inu
more fixing of indentation
2010-09-13, by nemo
clean up koda's indenting :-p
2010-09-13, by nemo
Mucked up offsets of sequences when rearranging.
2010-09-13, by nemo
resized splash (to fit 512 tex limit)
2010-09-13, by nemo
updated engine text
2010-09-13, by archl
Unbreak Team hats, shrink some hat sizes
2010-09-12, by nemo
Adjust to reduced ammo menu dimensions.
2010-09-12, by nemo
Fix kamikaze portal loop
2010-09-12, by nemo
Sounds:
2010-09-12, by smaxx
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12, by szczur
Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-12, by glykorin
Engine:
2010-09-10, by smaxx
Engine:
2010-09-10, by smaxx
Fix swapped x/y in drill rocket test
2010-09-09, by nemo
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-09, by nemo
Probably fix missing hats.
2010-09-08, by nemo
Remove ready timer halting game ticks in chat
2010-09-08, by nemo
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08, by nemo
Minor text changes
2010-09-07, by inu
Update to 0.9.45 from 0.8.81
2010-09-06, by nemo
Didn't notice Tiy sneak some images in
2010-09-06, by nemo
Underwater updates and fixes by Palewolf
2010-09-06, by tiyuri
Fix selection while in UFO
2010-09-06, by nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06, by nemo
New compost music from HG
2010-09-06, by tiyuri
Frontend:
2010-09-06, by smaxx
Frontend:
2010-09-06, by smaxx
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-05, by nemo
gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-05, by burp
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04, by koda
headers ftw, also right project file
Hedgewars-iOS-1.0
2010-09-04, by koda
Removed tag Hedgewars-iOS-1.0
2010-09-04, by koda
merge
2010-09-04, by koda
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04, by koda
typos, reduced sound size and last minute fixes
2010-09-04, by koda
updated translation
2010-09-03, by archl
also remove sinegun from the ifrontend for whatever reason
2010-09-03, by koda
*patch by arrom: fix installation of fort images
2010-09-03, by koda
Engine:
2010-09-03, by smaxx
Engine:
2010-09-03, by smaxx
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02, by nemo
add a noconsole symbol, update the project file for appstore distribution
2010-09-03, by koda
merge
2010-09-03, by koda
a little more intuitive team editing
2010-09-02, by koda
Frontend: improve statsPage (clean up translation strings)
2010-09-02, by TheXception
discrimination between ai and humans
2010-09-02, by koda
Fixed Sky files
2010-09-02, by tiyuri
use built-in method QString::isEmpty()
2010-09-02, by unc0rr
Engine:
2010-09-02, by smaxx
Fix graphic issue
2010-09-02, by tiyuri
another small update to sheep
2010-09-02, by tiyuri
Completely rework sheep theme
2010-09-02, by tiyuri
zero span is undefined, use -1 instead
2010-09-02, by unc0rr
Locales:
2010-09-02, by smaxx
Adding new weapon descriptions
2010-09-02, by tiyuri
Added descriptions for new weapons
2010-09-02, by tiyuri
remove now useless toggle, add ai team
2010-09-02, by koda
Fix for issue #20
2010-09-01, by nemo
Added descriptions for new weapons
2010-09-02, by tiyuri
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Updated some stats graphics
2010-08-31, by tiyuri
o0 merge
2010-08-30, by burp
help page for lobby
2010-08-30, by koda
help page for ingame, some other fixes here and there
2010-08-30, by koda
patch by inu to fix a glitch in netgame chatbox
2010-08-30, by koda
added a smaller version of forts, fixed a couple of regressions
2010-08-30, by koda
adds prettier after-game statistics page with more stats
2010-08-30, by TheXception
about page done
2010-08-29, by koda
Improves room list with filter for state/rules/weapons and general search
2010-08-30, by legutus
merge
2010-08-29, by koda
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29, by burp
X&Y buttons, sounds for some buttons, cleanup
2010-08-29, by koda
add a description field for schemes and weapons
2010-08-28, by koda
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28, by koda
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-28, by koda
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-28, by koda
add a nice group of hogs in lobby page
2010-08-28, by koda
Engine:
2010-08-26, by smaxx
Engine:
2010-08-26, by smaxx
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26, by burp
Engine:
2010-08-26, by smaxx
Fixes memory leak -Burp
2010-08-26, by tiyuri
Daisy Hat updated
2010-08-26, by tiyuri
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26, by tiyuri
Add kill counter to Survival Mode -Burp
2010-08-26, by tiyuri
translation update
2010-08-26, by arrom
Some survival mode changes by burp
2010-08-25, by tiyuri
Frontend:
2010-08-25, by smaxx
add a little explanation when modifying weaponset in ifrontend
2010-08-25, by koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-25, by koda
Engine:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Campaign:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
lua function SetEffect to set and remove THogEffects
2010-08-23, by burp
GetHogLevel lua function
2010-08-23, by burp
Engine:
2010-08-23, by smaxx
small update for the about page
2010-08-23, by koda
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22, by koda
Engine:
2010-08-22, by smaxx
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21, by burp
Engine:
2010-08-21, by smaxx
Fixed gamepad/joystick axes using SDL 1.2
2010-08-21, by zuloo
Some more that were not native
2010-08-20, by nemo
bleah
2010-08-20, by nemo
Misc:
2010-08-20, by smaxx
Convert from dos
2010-08-20, by nemo
Flag for AI survival mode
2010-08-20, by nemo
merge
2010-08-17, by nemo
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-16, by unc0rr
...
2010-08-15, by nemo
disable AI teleport
2010-08-14, by koda
better to do that in this way
2010-08-13, by koda
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-13, by koda
Engine:
2010-08-12, by smaxx
Remove Thumbs.db, reduce file sizes
2010-08-13, by nemo
* SpawnCustomCrateAt procedure + lua bindings
2010-08-10, by burp
oh yeah. And merge again, I always forget to update first
2010-08-07, by nemo
More script updates for FJ
2010-08-07, by tiyuri
Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-07, by tiyuri
Engine:
2010-08-07, by smaxx
Frontend:
2010-08-06, by smaxx
Engine:
2010-08-06, by smaxx
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04, by tiyuri
Flightjoust lua script
2010-08-04, by tiyuri
FlightJoust Map, needs updating
2010-08-04, by tiyuri
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Update stage theme icon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Polish translation update
2010-08-07, by szczur
Ammo menu graphics for hammer weapon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
One more mine graphic, I'm on a roll!
2010-08-03, by tiyuri
Various mine graphics
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
merge
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
clean and reorder arguments passed to engine
2010-08-02, by koda
applied from experimental3D, use a slider to set up quality
2010-08-02, by koda
resize checkbox
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
completing the ifrontend interface...
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-02, by koda
merge
2010-08-01, by smaxx
rewrite portions of some uiviewcontrollers
2010-08-01, by koda
Graphics:
2010-08-01, by smaxx
Let's try this instead.
2010-08-01, by nemo
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
2010-08-26, by koda
remove trailing spaces from end of line
2010-07-31, by koda
Engine:
experimental3D
2010-08-18, by smaxx
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31, by koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
2010-08-02, by koda
merge
2010-07-31, by koda
these were removed by mistake
experimental3D
2010-08-02, by koda
Engine:
2010-07-30, by smaxx
applying smaxx patch where it should be
experimental3D
2010-07-31, by koda
Engine:
2010-07-30, by smaxx
add some comments and fix indentation
experimental3D
2010-07-30, by koda
New weapon graphics
2010-07-30, by tiy
creating a new branch for experimental 3d stereographic rendering
experimental3D
2010-07-30, by koda
I keep forgetting to merge.
2010-07-29, by nemo
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29, by nemo
Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29, by nemo
Engine:
2010-07-29, by smaxx
Frontend:
2010-07-26, by smaxx
fix panning when zoomed (finally)
2010-07-31, by koda
Frontend:
2010-07-26, by smaxx
patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-31, by koda
Engine:
2010-07-26, by smaxx
fix issue #6 (missing nick in chat)
2010-07-31, by koda
merge
2010-07-25, by unc0rr
merge
2010-07-25, by koda
Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25, by unc0rr
shrink confirmation button, double tap resets zoom and centers hog
2010-07-25, by koda
- burp's patch cleaning up module dependancies + cabal file
2010-07-25, by unc0rr
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25, by koda
merge. forgot again.
2010-07-25, by nemo
tap to play piano notes, fix for audio and pause glitch
2010-07-25, by koda
use external libs more consistently
2010-07-24, by koda
Fix splashes
2010-07-25, by nemo
New stress testing app with advanced features (not complete yet)
2010-07-23, by unc0rr
sound is loaded lazily
2010-07-23, by koda
reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22, by koda
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-22, by koda
i can haz panning
2010-07-20, by koda
complete settings page rework
2010-07-20, by koda
half reworking of the settings page with delegation
2010-07-20, by koda
Make server stay alive when some clients get kicked
2010-07-19, by unc0rr
Run core timer
2010-07-19, by unc0rr
Make ROUNDFINISHED work correctly
2010-07-19, by unc0rr
Reimplement ROUNDFINISHED
2010-07-19, by unc0rr
Reimplement ping timeout
2010-07-19, by unc0rr
Reimplement statistics
2010-07-19, by unc0rr
merge
2010-07-18, by koda
switching hogs now works
2010-07-18, by koda
add a timer selection for grenades
2010-07-18, by koda
aim now starts slow and then moves faster
2010-07-17, by koda
some further chat polishing
2010-07-17, by koda
making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-17, by koda
don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-16, by koda
Reimplement REMOVE_TEAM
2010-07-17, by unc0rr
finished ammo configuration (which is the last page missing in config \o/)
2010-07-15, by koda
reworked the ammunition configuration page (visually)
2010-07-15, by koda
support for static map added to iFrontend
2010-07-15, by koda
save the gl client state to get a nice 80% fps boost
2010-07-14, by koda
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-13, by nemo
use a button instead of label and simplify a lot touch interaction
2010-07-12, by koda
touch overlay reworked, improvements to zoom and confirmation
2010-07-11, by koda
implement the check on the type of ammo requiring a second tap to confirm
2010-07-11, by koda
merge
2010-07-10, by koda
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10, by koda
cWeaponTooltips -> rqTooltipsOff
2010-07-10, by koda
Updated Island theme.
2010-07-09, by nemo
fix land check fo' real
2010-07-10, by koda
fix land check
2010-07-08, by koda
fix static land loading on desktop
2010-07-08, by koda
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-08, by koda
enable tooltips on ipad (todo: disable them on iphone)
2010-07-07, by koda
the game now respects the orientation of the frontend
2010-07-07, by koda
fix the multitouch shooting and moving
2010-07-07, by koda
icons \o/
2010-07-06, by koda
button to open ammomenu
2010-07-05, by koda
graphics applied and fixes here and there
2010-07-04, by koda
add other lobby graphics
2010-07-04, by Tiy
initial support for customizing weaponset
2010-07-04, by koda
szczur updated locale
2010-07-03, by koda
partially apply new graphics to code
2010-07-03, by koda
new graphics for ipad frontend
2010-07-03, by Tiy
a couple of fixes i missed previously
2010-07-03, by koda
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03, by koda
further code cleanup and less redundancy
2010-07-03, by koda
merge
2010-07-02, by nemo
make runtime quality check for iDevices
2010-07-03, by koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-03, by koda
interpret parameters before initializing everything
2010-07-03, by koda
small cleanup
2010-07-02, by koda
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02, by nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01, by nemo
Initialise to 0
2010-07-01, by nemo
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01, by nemo
New music for City theme
2010-07-01, by HSR
New Rock themed music for Stage by HSR
2010-07-01, by nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01, by nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01, by nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01, by nemo
merge (I'll get it next time)
2010-06-30, by nemo
sheepluva's inline patch, fix a crash in overlay
2010-06-30, by koda
tiy new overlay graphics
2010-06-30, by koda
visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30, by sheepluva
Store some calcs to speed up uLandGraphics a tad
2010-06-30, by nemo
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30, by koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30, by koda
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29, by nemo
clouds: up-and-down-bouncing now without evil loop
2010-06-30, by sheepluva
bee:
2010-06-29, by sheepluva
explosions: cache rounded X,Y values
2010-06-29, by sheepluva
Dammit. Forgot to pull/rebase before making the VG change
2010-06-29, by nemo
rope: another, small optimization
2010-06-29, by sheepluva
Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29, by nemo
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29, by nemo
rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29, by sheepluva
rope: another small optimization
2010-06-29, by sheepluva
rope: tiny optimisation
2010-06-29, by sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28, by sheepluva
merge
2010-06-28, by unc0rr
engine: apply weapon offset to charge animation
2010-06-28, by sheepluva
Engine Message command
2010-06-28, by unc0rr
portal: angle preservation tweaking
2010-06-28, by sheepluva
START_GAME command
2010-06-28, by unc0rr
merge
2010-06-27, by unc0rr
merge
2010-06-27, by koda
insert a default name when a void string is used
2010-06-27, by koda
complete configuration for schemes
2010-06-27, by koda
portal: I accidentally flipped the exit angle in last commit
2010-06-27, by sheepluva
portal: some moar tweaks
2010-06-27, by sheepluva
portal: entry angle is now affecting exit angle
2010-06-27, by sheepluva
portal / slope detection:
2010-06-26, by sheepluva
A bunch of reimplemented commands
2010-06-27, by unc0rr
adding install_manifest.txt to .hgignore ...
2010-06-26, by sheepluva
Properly handle client exit
2010-06-27, by unc0rr
merge
2010-06-26, by unc0rr
Reimplement REMOVE_TEAM
2010-06-26, by unc0rr
merge
2010-06-26, by unc0rr
portal:
2010-06-26, by sheepluva
Reimplement REMOVE_TEAM
2010-06-25, by unc0rr
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-26, by sheepluva
Ignore this file too
2010-06-25, by unc0rr
Flag dimensions with booleans instead of using 0.
2010-06-25, by nemo
Add ignoring
2010-06-25, by unc0rr
merge
2010-06-26, by koda
Reimplement ADD_TEAM
2010-06-25, by unc0rr
Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-25, by nemo
Update ukrainian translation
2010-06-24, by unc0rr
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-23, by nemo
moar zoom, fixed fort mode, other glitches
2010-06-26, by koda
merge
2010-06-24, by koda
Erasing lowres files. Again.
2010-06-23, by nemo
server somewhat simplified and correct sporadic crasher
2010-06-24, by koda
i <3 mercurial
2010-06-23, by koda
expand -t 4 on .m as well
2010-06-23, by koda
merge
2010-06-23, by koda
Start reimplementation of ADD_TEAM
2010-06-23, by unc0rr
Reimplement TOGGLE_READY command
2010-06-23, by unc0rr
- Fix a function
2010-06-23, by unc0rr
merge
2010-06-23, by koda
Reimplement CFG protocol command
2010-06-23, by unc0rr
General:
2010-06-23, by smaxx
Restore test for already used nick
2010-06-22, by unc0rr
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22, by nemo
Partially reimplement joining rooms
2010-06-22, by unc0rr
update the project to ios4 by removing pre-3.2 references
2010-06-23, by koda
ok really fix the command line utility
2010-06-22, by koda
fix build and permissions problems when launching hwengine from command line
2010-06-22, by koda
merge+smallupdate
2010-06-21, by koda
Reimplement room creating
2010-06-21, by unC0Rr
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21, by koda
memory management for openalbridge
2010-06-21, by koda
disable uSHA, enable adler32
2010-06-20, by nemo
merge
2010-06-21, by koda
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20, by nemo
some memory caring code
2010-06-20, by koda
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20, by nemo
fix zoom smoothness
2010-06-20, by koda
add initial stubs for selecting weapons in the ifrontend
2010-06-19, by koda
Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-20, by nemo
add local rev number/rev count to dev version suffix
2010-06-18, by sheepluva
rename flags
2010-06-18, by nemo
Forgot to change this flag.
2010-06-18, by nemo
testing if automatic pushes to CIA.vc work now...
2010-06-18, by sheepluva
merge
2010-06-18, by koda
fix cmakefiles to work with mercurial
2010-06-17, by koda
move stuff around and update iphone project
2010-06-17, by koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17, by koda
merge
2010-06-17, by nemo
some pt_BR translation changes by arrom
2010-06-17, by sheepluva
Update repository checking code to reflect our recent Mercurial switch
2010-06-17, by koda
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-17, by nemo
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16, by sheepluva
General:
2010-06-16, by mario.liebisch
General:
2010-06-16, by mario.liebisch
Engine:
2010-06-16, by mario.liebisch
update tags
2010-06-16, by convert-repo
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-09, by nemo
Some more progress
2010-06-08, by unc0rr
Reimplement more core actions
2010-06-06, by unc0rr
Use sockets instead of handles, use bytestrings instead of strings
2010-06-06, by unc0rr
Engine:
2010-06-05, by smxx
Frontend:
2010-06-05, by smxx
Remove decrement of iterator health. Might fix weird health bug.
2010-06-05, by nemo
Engine:
2010-06-05, by smxx
now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-05, by koda
Frontend:
2010-06-04, by smxx
fix iphone version for map preview
2010-06-03, by koda
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03, by koda
Engine:
2010-06-03, by smxx
a bunch of minor stuff
2010-06-02, by koda
Engine:
2010-06-01, by smxx
Remove rope offset
2010-06-01, by nemo
add some memory aware code
2010-05-31, by koda
Graphics:
2010-05-28, by smxx
Engine (Henek):
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23, by nemo
initial support for game modifiers (schemes)
2010-05-23, by koda
Sonic set
2010-05-23, by nemo
claymore says that this needs to be 44.1 for some systems
2010-05-19, by nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-19, by nemo
Engine:
2010-05-18, by smxx
Skip collision on X for barrels that aren't knocked over
2010-05-17, by nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17, by nemo
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17, by sheepluva
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17, by sheepluva
Change to just set timer to 0
2010-05-17, by nemo
Fix for artillery mode weapon use
2010-05-17, by nemo
* make portals delete each other only indirectly (by setting timer to 0)
2010-05-16, by sheepluva
translation update by jose1711
2010-05-16, by nemo
Comment out the desyncing block, with a suggestion for possible fix
2010-05-16, by nemo
unbreak stuff
2010-05-16, by koda
unbreak build (everyone saw this coming)
2010-05-16, by koda
update sdl functions to latest revision
2010-05-16, by koda
fix multi-round fire
2010-05-15, by sheepluva
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14, by nemo
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-14, by nemo
hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-11, by nemo
Make some more protocol commands work
2010-05-10, by unc0rr
Translation update by igorko
2010-05-10, by unc0rr
More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10, by nemo
Reslyling: little fix of previous commit
2010-05-10, by mbait
Code restlyling: experimental restyling of one module
2010-05-10, by mbait
tweak
2010-05-10, by nemo
- Enable -O2 optimization for server
2010-05-09, by unc0rr
Uses StateT monad instead of manually maintaining the state
2010-05-09, by unc0rr
Fix spectator bug in health tag
2010-05-08, by nemo
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
Engine:
2010-05-07, by smxx
* no zooming when game is paused
2010-05-07, by sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07, by sheepluva
Fix list Z-order bug (not tested)
2010-05-07, by unc0rr
some file that tried to escape...
2010-05-07, by sheepluva
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06, by sheepluva
Teleport AI:
2010-05-06, by mbait
Teleport AI:
2010-05-06, by mbait
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04, by sheepluva
Frontend:
2010-05-04, by smxx
Engine:
2010-05-04, by smxx
Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04, by nemo
Engine:
2010-05-04, by smxx
on portal death: make sure that the linked portal know it has been unlinked
2010-05-04, by sheepluva
fix segfault on destroyed portal
2010-05-04, by sheepluva
TEMPORARY
2010-05-04, by nemo
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-04, by sheepluva
tweak
2010-05-03, by nemo
Palewolf draws a version with easier to manipulate shapes
2010-05-03, by nemo
allow kicking of barrels
2010-05-03, by sheepluva
Armagon's new sounds for piano
2010-05-03, by nemo
Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03, by nemo
tweak land angle detection/portal a bit
2010-05-03, by sheepluva
Engine:
2010-05-02, by smxx
Minor tweak. Still needs a lot of work.
2010-05-02, by nemo
js' patch that restores Vsync on snow leopard
2010-05-02, by koda
hax
2010-05-02, by nemo
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02, by nemo
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02, by nemo
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02, by sheepluva
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02, by nemo
Drown the hog using the piano
2010-05-02, by nemo
Avoid checking in log spam.
2010-05-02, by nemo
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02, by nemo
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-02, by nemo
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01, by koda
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01, by koda
Engine:
2010-05-01, by smxx
Engine:
2010-05-01, by smxx
Minor change, so sheepluva can comment
2010-05-01, by nemo
Engine:
2010-05-01, by smxx
fix zoom
2010-05-01, by koda
Fix portal graphic name, continuing work on portal movement
2010-05-01, by nemo
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01, by nemo
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01, by sheepluva
add automatic rotation in ipad (landscape only)
2010-05-01, by koda
* added some comments
2010-05-01, by sheepluva
Fixed broken whitespace
2010-04-30, by mbait
Gas grenade:
2010-04-30, by mbait
Engine:
2010-04-29, by smxx
Commited wrong file *grmlrgrml*
2010-04-29, by smxx
Engine:
2010-04-29, by smxx
let players affect in which direction their teleported hedgehog will look
2010-04-29, by sheepluva
add option to look at the previous debug log
2010-04-29, by koda
Engine:
2010-04-29, by smxx
this should fix the old project name that is present in the scm database
2010-04-29, by koda
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29, by koda
use a proper bundle identifier
2010-04-29, by koda
Teleport AI:
2010-04-28, by mbait
Teleport AI:
2010-04-27, by mbait
Teleport AI:
2010-04-27, by mbait
add other controls for map preview, also fix a bug in digest
2010-04-26, by koda
Engine:
2010-04-25, by smxx
burning revision numbers with style
2010-04-25, by koda
rename the project from HedgewarsMobile to Hedgewars
2010-04-25, by koda
wow all these files only for land preview and seed generation
2010-04-25, by koda
no more hardcoded teams, team selection is real \o/
2010-04-22, by koda
More work on slovak locale from jose1711
2010-04-21, by nemo
in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21, by koda
buttons for number of hogs in game config
2010-04-21, by koda
updates to openalbridge (modified api and simplified some sections)
2010-04-19, by koda
Engine:
2010-04-19, by smxx
Engine:
2010-04-19, by smxx
draw a hedgehog when presenting hats
2010-04-19, by koda
add missing controller stubs
2010-04-18, by koda
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17, by palewolf
fix build
2010-04-17, by koda
OpenAL makes a comeback! (might require some cleanup)
2010-04-17, by koda
complete previews on the team settings
2010-04-17, by koda
Engine:
2010-04-16, by smxx
Engine:
2010-04-16, by smxx
update ifrontend to latest ammostore protocol
2010-04-16, by koda
Forgot to check in this file yesterday
2010-04-16, by nemo
camera panning ftw
2010-04-16, by koda
Engine/Frontend:
2010-04-16, by smxx
don't polish other people patches
2010-04-16, by koda
Frontend:
2010-04-16, by smxx
Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-16, by nemo
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15, by nemo
Engine:
2010-04-15, by smxx
fix all of what was committed before
2010-04-13, by koda
lots of untested stuff for the ifrontend
2010-04-13, by koda
patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12, by koda
Engine:
2010-04-12, by smxx
Engine:
2010-04-11, by smxx
new manager for handling (future) rotations
2010-04-11, by koda
offset graves
2010-04-11, by nemo
Frontend:
2010-04-10, by smxx
simplify the general settings and review minor stuff
2010-04-10, by koda
Engine:
2010-04-10, by smxx
add support for modifying the name of the team
2010-04-10, by koda
add support to editing hog names
2010-04-09, by koda
fix the save of the team and rearrange hat/name modification
2010-04-09, by koda
Skip loading of splashes
2010-04-09, by nemo
Fix splashes for older graphics cards
2010-04-09, by palewolf
moved around team creation
2010-04-08, by koda
Frontend:
2010-04-08, by smxx
implement an add/remove team in the ifrontend
2010-04-08, by koda
* INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07, by sheepluva
rewrote a couple of things i didn't like
2010-04-07, by koda
Engine:
2010-04-07, by smxx
Correct interaction of cave and placement.
2010-04-07, by nemo
much better
2010-04-07, by koda
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07, by koda
fix a couple of leaks in hte ifrontend
2010-04-07, by koda
usa a cached dictionary and write only when needed
2010-04-06, by koda
restore sndIncoming for the other 2 air attacks
2010-04-06, by nemo
"muerte sĆŗbida" duh!
2010-04-06, by palewolf
restore and update the old general settings
2010-04-06, by koda
fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06, by sheepluva
Engine:
2010-04-06, by smxx
* add fixed grave Simple.png, by "anon__"
2010-04-06, by sheepluva
make the tables work also on iphone
2010-04-06, by koda
These don't belong here.
2010-04-05, by nemo
Return to -dev builds
2010-04-05, by unc0rr
merged code from ipad and iphone frontends
2010-04-04, by koda
Engine:
2010-04-04, by smxx
with this patch I'm unable to make rope stuck in land
2010-04-04, by unc0rr
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04, by nemo
CMake:
2010-04-04, by smxx
Better default values
2010-04-04, by unc0rr
try this instead
2010-04-03, by nemo
Am i late for last-minute spanish translation?
2010-04-03, by palewolf
31 is 0.9.13
2010-04-03, by unc0rr
Oops, forgot this
2010-04-03, by unc0rr
fix building without DEBUGFILE
2010-04-03, by koda
Update pt_PT again
2010-04-03, by unc0rr
Fix last minute patch bug
2010-04-03, by unc0rr
include cmake_modules into package
2010-04-03, by unc0rr
Update pt_PT translations by inu
0.9.13-release
2010-04-03, by unc0rr
Updated slovak by jose1711
2010-04-03, by nemo
Remove -dev suffix from version, set protocol number to 31
2010-04-03, by unc0rr
Update russian translation
2010-04-03, by unc0rr
New game scheme option to turn off land objects
2010-04-03, by nemo
* swedish translation by BeholdMyGlory
2010-04-03, by sheepluva
* give translators their "unfinished" tags back :>
2010-04-03, by sheepluva
Palewolf:
2010-04-03, by sheepluva
Some stuff for game server administration task
2010-04-03, by unc0rr
Engine:
2010-04-03, by smxx
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03, by nemo
Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03, by nemo
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03, by sheepluva
One more tiny island map. Just to pad the Small map section a bit
2010-04-03, by nemo
Oops, fix server
2010-04-03, by unc0rr
hats \o/
2010-04-03, by koda
swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03, by sheepluva
more translations! from inu and szczur
2010-04-03, by sheepluva
* add some tiny translation from inu
2010-04-03, by sheepluva
set eol-style of SniperRifle.lua to native
2010-04-02, by sheepluva
* add some kind of SniperRifle training mission
2010-04-02, by sheepluva
initial support for hat selection on the ifrontend
2010-04-02, by koda
Antialias Target.png and Clouds.png
2010-04-02, by palewolf
GetRandom(0) is illegal
2010-04-02, by nemo
Slightly different easing equations for bigexplosion
2010-04-02, by palewolf
Slovak translation from jose1711
2010-04-02, by nemo
- Parallax effect for horizont when water is out of sight
2010-04-02, by palewolf
inu adds portugese translation
2010-04-02, by nemo
Fix line endings. Again.
2010-04-02, by nemo
Complete slovak locale by jose1711
2010-04-02, by nemo
Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02, by nemo
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02, by unc0rr
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02, by nemo
Update russian translation a bit more
2010-04-02, by unc0rr
Maps:
2010-04-02, by smxx
Spanish translation for new maze settings
2010-04-02, by palewolf
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02, by nemo
Call modify damage on poison damage
2010-04-02, by nemo
display team contents in the ifrontend
2010-04-02, by koda
Retouched Pikachu hat
2010-04-02, by palewolf
continue working for team support on the ifrontend
2010-04-02, by koda
intial support for team configuration on the ifrontend
2010-04-02, by koda
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02, by sheepluva
- Added SkyOffset, HorizontOffset as global vars
2010-04-02, by palewolf
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-02, by sheepluva
* fixing bug #156: Cancel button on password request works now.
2010-04-01, by sheepluva
fix an error in passing strings between ObjC and Pascal
2010-04-01, by koda
Lua:
2010-04-01, by smxx
Sorry
2010-04-01, by nemo
Suppress warning
2010-04-01, by nemo
sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01, by koda
Maps:
2010-04-01, by smxx
this was not checking all of Land[]
2010-04-01, by nemo
Somehow, these files are not using local encoding
2010-04-01, by nemo
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01, by nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01, by nemo
Trainings:
2010-04-01, by smxx
Trainings:
2010-04-01, by smxx
Misc:
2010-04-01, by smxx
* make invul animations of different hogs run asynchronously
2010-04-01, by sheepluva
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01, by sheepluva
* check for valid TWave before starting/drawing them, prevents segfault
2010-04-01, by sheepluva
Fix build
2010-04-01, by unc0rr
- update russian translation a bit
2010-04-01, by unc0rr
add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01, by sheepluva
removing corrupted mission scripts (diff can't handle them)
2010-04-01, by sheepluva
another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01, by nemo
possible map gen desync "fix" -- test please
2010-04-01, by sheepluva
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01, by koda
move this island further away from water too
2010-04-01, by nemo
koda's changelog turn
2010-03-31, by koda
Partial update by jose1711
2010-03-31, by nemo
Partial translation by BeholdMyGlory
2010-03-31, by nemo
Updated by FIQ
2010-03-31, by nemo
Add inu to credits since he kept going on about it
2010-03-31, by nemo
Only require a minimum speed if object is descending.
2010-03-31, by nemo
YOUR AD HERE! (just fixed a typo)
2010-03-31, by sheepluva
General:
2010-03-31, by smxx
General:
2010-03-31, by smxx
changin da changelog
2010-03-31, by sheepluva
broken
2010-03-31, by nemo
nemo's update to changelog
2010-03-31, by unc0rr
General:
2010-03-31, by smxx
pika pika
2010-03-31, by nemo
Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31, by nemo
3 more pokemon
2010-03-31, by nemo
CMake:
2010-03-31, by smxx
Engine:
2010-03-31, by smxx
make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31, by sheepluva
Engine:
2010-03-31, by smxx
Engine:
2010-03-31, by smxx
Minor tweak
2010-03-31, by nemo
fixes to the mac build system
2010-03-30, by koda
CMake:
2010-03-30, by smxx
Maps:
2010-03-30, by smxx
Engine:
2010-03-30, by smxx
Frontend:
2010-03-30, by smxx
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30, by palewolf
hopefully set the correct property...
2010-03-30, by koda
Insert commit message here about deleting hats
2010-03-30, by palewolf
Maps:
2010-03-30, by smxx
Bad Palewolf, don't commit flags as hats
2010-03-30, by palewolf
inu and szczur locale files
2010-03-30, by koda
Maps:
2010-03-30, by smxx
Pokemon hats
2010-03-30, by palewolf
Blox theme Sky.png was Āæwhite?
2010-03-30, by palewolf
Frontend:
2010-03-30, by smxx
- Birdy is no longer translated
2010-03-30, by palewolf
typo in template 41 definition. using FPoints from 40
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
Engine/Frontend:
2010-03-30, by smxx
fix fpc 2.2.4 type related warning with unclear origin
2010-03-30, by sheepluva
recompress pngs
2010-03-30, by nemo
Themes:
2010-03-30, by smxx
move RSR to reserved for this release
2010-03-30, by nemo
bustamove flag. Thanks Tiy
2010-03-30, by nemo
New hat
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
crank up r a bit
2010-03-30, by nemo
ifrontend: predispone teams in a proper data structure
2010-03-30, by koda
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-30, by nemo
Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29, by palewolf
Finish fixing pngs gray border when zooming
2010-03-29, by palewolf
properties for everyone!!!
2010-03-29, by koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29, by koda
Updated spanish translation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
- Add HH dX/dY to Birdy disappearing animation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Frontend:
2010-03-29, by smxx
Add birdy.
2010-03-29, by nemo
Frontend:
2010-03-29, by smxx
Update Italian translation by Renato Gelmini
2010-03-29, by unc0rr
fix typo in team name: possesed -> possessed
2010-03-29, by sheepluva
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
AfterAttack was issued twice
2010-03-28, by palewolf
Return control as soon as Birdy begins to disappear
2010-03-28, by palewolf
Birdy appears from off-screen
2010-03-28, by palewolf
Feather: sprites was moved to another layer
2010-03-28, by mbait
Feather: sprite size fix
2010-03-28, by mbait
Feather: wrong constant fix
2010-03-28, by mbait
Birdy's falling feathers
2010-03-28, by mbait
Adding small to these has never been useful
2010-03-28, by nemo
* tweaked some random stuff in GSHandlers.inc
2010-03-28, by sheepluva
claymore_ would like rearranged as so. hearing no objections...
2010-03-28, by nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28, by nemo
Engine:
2010-03-28, by smxx
Engine:
2010-03-28, by smxx
prg tweaks maze
2010-03-28, by nemo
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28, by nemo
* removed old hellishimpact.ogg
2010-03-28, by sheepluva
another ban for gstLoser
2010-03-28, by nemo
CMake:
2010-03-28, by smxx
prg's maze generator
2010-03-28, by nemo
Add background color to translucent png to avoid gray borders when zooming
2010-03-28, by palewolf
Updated spanish locale
2010-03-28, by palewolf
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
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