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Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13, by nemo
oops
2011-09-12, by nemo
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12, by nemo
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12, by nemo
fix for issue #139
2011-09-12, by nemo
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12, by unc0rr
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12, by unc0rr
I.Fight.For.The.Users
2011-09-12, by koda
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12, by koda
fix out-of-dir builds
2011-09-12, by sheepluva
don't load key binds for AI hedgehogs
2011-09-12, by sheepluva
nemo's molotov burst effect; with a slight color modification added
2011-09-12, by sheepluva
fix side-effects of nemo's bottle-turnin'
2011-09-12, by sheepluva
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-11, by nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11, by nemo
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