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stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
uniform revision info in about page
2013-03-04, by koda
add version info to frontend output too
2013-03-04, by koda
version variables confom to naming convention
2013-03-04, by koda
oooooops forgot SHAREPATH is still used somewhere
2013-03-04, by koda
lupdate-qt4/lrelease-qt4
2013-03-04, by nemo
apply variable change here as well
2013-03-04, by nemo
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04, by koda
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