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few more lua phrases
2010-12-26, by nemo
a little addition to the changelog
2010-12-27, by Henek
remove another missed dupe from previous generation
2010-12-26, by nemo
fixed Swedish translation
2010-12-26, by Henek
fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26, by Henek
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26, by nemo
Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26, by nemo
completely disable falling back to "say" in chHogSay
2010-12-26, by nemo
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26, by nemo
increase snowball radius
2010-12-26, by nemo
oh. and koda's revision too
2010-12-26, by nemo
merge 0.9.15 with default
2010-12-26, by nemo
restore showing a bigger icon for themes
2010-12-26, by koda
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
2010-12-26, by nemo
hide seed...
2010-12-26, by koda
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
2010-12-26, by mikade
ban CMakeCache.txt
2010-12-26, by unc0rr
merge default into 0.9.15
0.9.15
2010-12-26, by nemo
add a disabling for landback, set it if flakes are enabled
2010-12-26, by nemo
Add 0.9.15 to the list of known versions
2010-12-26, by unc0rr
Apply 2fa92e9a0a here
0.9.15
2010-12-26, by unC0Rr
Update doc a bit
2010-12-26, by unc0rr
Turn off dust when drilling through air
0.9.15
2010-12-26, by Palewolf
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26, by nemo
Added star, exclamation and question mark signs
0.9.15
2010-12-26, by Palewolf
disable landbackpixel on small explosions
2010-12-26, by nemo
pull in a few changes from default
0.9.15
2010-12-26, by nemo
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-26, by nemo
Small fixes. Thanks Hennek.
0.9.15
2010-12-26, by Palewolf
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25, by nemo
Updated changelog
0.9.15
2010-12-25, by Palewolf
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25, by nemo
Allow 8 teams in server
0.9.15
2010-12-25, by unc0rr
aaaaargh (fix cmakelists again)
2010-12-25, by nemo
Capture the flag (Blizzard) Map
0.9.15
2010-12-25, by Palewolf
Capture the flag (Blizzard) Map
2010-12-25, by Palewolf
Set version to 0.9.15, remove -dev suffix
0.9.15
2010-12-25, by unc0rr
Some fixes in ru translation
2010-12-25, by unc0rr
oops. forgot cmake for Control map
2010-12-25, by nemo
Update missions
2010-12-25, by mikade
sv.lua
2010-12-25, by Henek
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24, by nemo
Remove a dupe :-/
2010-12-24, by nemo
oops
2010-12-24, by nemo
Disable gtFlake on bordered maps
2010-12-24, by nemo
Pass SCHEME before AMMO
2010-12-24, by unc0rr
Updated spanish translation
2010-12-24, by Palewolf
- Fix encoding function to iterate reversed list
2010-12-24, by unc0rr
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24, by nemo
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24, by szczur+nemo
polish lua update
2010-12-24, by szczur
Add a bunch of lua from mikade, update translation files
2010-12-24, by mikade+nemo
Whole ton of script callbacks on commands. Poor engine.
2010-12-24, by mikade
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24, by szczur+nemo
more fiddling with graphics to try and satisfy both fire and snow
2010-12-23, by nemo
oops
2010-12-23, by nemo
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23, by nemo
beaver hat
2010-12-24, by koda
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23, by nemo
Updated lua Slovak translation
2010-12-23, by jose1711
Updated Slovak translation
2010-12-23, by jose1711
fix commit
2010-12-23, by jose1711
merge
2010-12-23, by jose1711
Oops, typo
2010-12-23, by unc0rr
Add logging of map drawing process
2010-12-23, by unc0rr
- Remove loading from file procedure
2010-12-23, by unc0rr
merge+Slovak transl update
2010-12-23, by jose1711
stub locale
2010-12-23, by nemo
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23, by nemo
merge
2010-12-23, by jose1711
Portuguese updates
2010-12-23, by arrom
Try to be safer in my pixel checks
2010-12-23, by nemo
Tweak more wind values / densities
2010-12-23, by nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-22, by nemo
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22, by nemo
change "mudball" on christmas theme
2010-12-22, by nemo
enable snow on Christmas theme
2010-12-22, by nemo
New Christmas theme
2010-12-23, by Palewolf and others
more tweaking land graphics due to snow
2010-12-22, by nemo
Visual tweaks for snow
2010-12-22, by nemo
braces fail
2010-12-22, by nemo
Graphics updates
2010-12-22, by anon
raise Y start to cloud level
2010-12-22, by nemo
Another snow variant
2010-12-22, by nemo
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22, by nemo
trying a graphic with more white and less translucency
2010-12-22, by nemo
knock back y two to make snow pile up a bit less high
2010-12-22, by nemo
fixed showmission so it actually displays the right icons
2010-12-22, by Henek
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2010-12-22, by nemo
Close branch
server_refactor
2011-02-02, by unc0rr
apply cGravityf when changing cGravity
2010-12-22, by nemo
Implement room delegation when admin lefts it
server_refactor
2011-01-31, by unc0rr
more snow
2010-12-22, by nemo
Reimplement a bunch of administrator commands
server_refactor
2011-01-30, by unc0rr
fix desync in snow
2010-12-22, by nemo
Reimplement KICK
server_refactor
2011-01-30, by unc0rr
minor visual tweaks to snow
2010-12-22, by nemo
Reimplement FOLLOW
server_refactor
2011-01-30, by unc0rr
oops. forgot the graphic
2010-12-22, by nemo
Reimplement some more protocol commands
server_refactor
2011-01-30, by unc0rr
minor position tweaks. hopefully checking array bounds correctly
2010-12-22, by nemo
- Reactivate pings timer, reimplement PING handler
server_refactor
2011-01-29, by unc0rr
A very very basic snow implementation
2010-12-22, by nemo
Introduce numbered server notice messages
server_refactor
2011-01-29, by unc0rr
merge
2010-12-22, by koda
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
2011-01-28, by unc0rr
update weapons
2010-12-22, by koda
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
2011-01-28, by unc0rr
this should prevent that ever again
2010-12-22, by koda
Reimplement some more Actions
server_refactor
2011-01-28, by unc0rr
damn. it.
2010-12-22, by koda
added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-22, by Henek
io = liftIO
server_refactor
2011-01-27, by unc0rr
added copying also to schemes and updated some translations
2010-12-21, by Henek
Reimplement one more Action
server_refactor
2011-01-27, by unc0rr
added copying of weapon sets
2010-12-21, by Henek
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
2011-01-27, by unc0rr
Merge henek's changes
2010-12-21, by nemo
Send spectators info
server_refactor
2011-01-26, by unc0rr
removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-21, by Henek
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
2011-01-26, by unc0rr
disable fix for issue 24 in order to fix issue 123, as suggested by koda
2010-12-21, by sheepluva
Send teams info on join
server_refactor
2011-01-26, by unc0rr
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21, by Henek
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-21, by nemo
Updated Slovak translation + merge
2010-12-23, by jose1711
Send room config to client
server_refactor
2011-01-25, by unc0rr
- Allow user to use undo, to clear, save and load drawn maps
2010-12-20, by unc0rr
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
2011-01-25, by unc0rr
Add those stupid breaks
2010-12-20, by unc0rr
Fix typo in version information
server_refactor
2011-01-24, by unc0rr
FAIL - actually assign
2010-12-19, by nemo
Apply new nick restrictions in server rewrite too
server_refactor
2011-01-24, by unc0rr
add AI routine
2010-12-19, by nemo
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
2011-01-10, by unc0rr
Snowball weapon
2010-12-19, by nemo
Even less craziness
server_refactor
2011-01-10, by unc0rr
fixed and enabled removing of game scheme from options page
2010-12-20, by Henek
Fix check for unique nick
server_refactor
2011-01-10, by unc0rr
ipod touch 4g has only 256mb of ram (like ipad)
2010-12-20, by koda
Fix typo
server_refactor
2011-01-10, by unc0rr
fix typo in hand drawn maps
2010-12-19, by nemo
Bring back room and teams removing
server_refactor
2011-01-10, by unc0rr
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2010-12-19, by nemo
Convert function to a map
server_refactor
2011-01-10, by unc0rr
Ok. This should pull 0.9.14.1 server into default
2010-12-19, by nemo
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
2010-12-19, by nemo
Adjust magic consts
2010-12-19, by unc0rr
Most probably it's fix to a crash
2010-12-19, by unc0rr
Remove deleteLater()
2010-12-19, by unc0rr
Some debug info
2010-12-19, by unc0rr
- Simplify map container code a bit
2010-12-19, by unc0rr
Seems like just a source of bugs
2010-12-19, by unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18, by unc0rr
Report 48 hogs for drawn maps
2010-12-18, by unc0rr
merge
2010-12-18, by unc0rr
fix layout in game config widget as per nemo's request
2010-12-18, by Henek
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18, by unc0rr
Try to avoid binary data in log, use shorter descriptions
2010-12-18, by unc0rr
oops
2010-12-18, by nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18, by nemo
merge
2010-12-18, by koda
added replacement of "_" to " " in gameplay scripts
2010-12-17, by Henek
added set button to seed edit so maps won't regenerate as often
2010-12-17, by Henek
initial stats interpretation for ifrontend
2010-12-18, by koda
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16, by nemo
move server connection stuff in its own class
2010-12-16, by koda
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16, by nemo
offset the sprite
2010-12-16, by nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16, by nemo
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16, by koda
version bump
Hedgewars-iOS-1.2.1
2010-12-16, by koda
ignore touches around dpad and buttons (for real)
2010-12-16, by koda
add two preferences for enabling/disabling blurry land and multitasking
2010-12-16, by koda
store the (future) password with md5 for ifrontend
2010-12-16, by koda
add more space for this help message on ipad
2010-12-16, by koda
Recieve and parse DRAWNMAP config
2010-12-15, by unc0rr
Fix crash on forced disconnect
2010-12-15, by unc0rr
The Fix
2010-12-15, by unc0rr
Don't use std::string
2010-12-15, by unc0rr
add optional state parameter to hogsay
2010-12-14, by nemo
oops
2010-12-14, by nemo
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14, by nemo
merge
2010-12-14, by nemo
Update Slovak translation
2010-12-14, by jose1711
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14, by nemo
Compess at highest ratio
2010-12-14, by unc0rr
Debug messages
2010-12-14, by unc0rr
Try to send drawn map data to net server
2010-12-14, by unc0rr
Don't reset teams when returning from draw map page
2010-12-14, by unc0rr
oops. forgot the getter.
2010-12-13, by nemo
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13, by nemo
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