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webgl
2012-11-08, by koda
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-06, by unc0rr
well this was silly
webgl
2012-11-08, by koda
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06, by nemo
add xymeng's rtl port
webgl
2012-11-07, by koda
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-06, by nemo
move stuff out of engine folder
webgl
2012-11-07, by koda
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-06, by nemo
verbose pas2c for parsed args
webgl
2012-11-07, by koda
issue #458
2012-11-05, by nemo
parentheses for everyone
webgl
2012-11-07, by koda
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-05, by nemo
haskell usability on windows
webgl
2012-11-07, by koda
support ridiculously large maps
2012-11-05, by nemo
add CMakeFile for pas2c, add WEBGL config option
webgl
2012-11-05, by koda
Oops, fix room info on room admin change
2012-11-06, by unc0rr
dos2unix hedgewars.pro
physfslayer
2012-11-13, by unc0rr
close branch
0.9.18
2013-06-03, by koda
move pas2c files in their own directory and add a warning about argument order
webgl
2012-11-05, by koda
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-05, by koda
Build physfs lib before engine
physfslayer
2012-11-07, by unc0rr
Replay without frontend mode
0.9.18
2013-02-12, by unc0rr
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
2012-11-04, by koda
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-04, by nemo
Fix function prototype
physfslayer
2012-11-05, by unc0rr
removing the optimisation that caused (most likely) the lua crashes on osx
0.9.18
2012-12-08, by koda
pas2c can search for inc files in alternate folders (needed for out of source builds)
webgl
2012-11-04, by koda
bad koda
2012-11-04, by nemo
Start work on physfs support in engine
physfslayer
2012-11-05, by unc0rr
Fix crash in kamikaze
0.9.18
2012-11-18, by unc0rr
pas2c can read files without changing the process directory
webgl
2012-11-04, by koda
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-04, by nemo
- Load teams via physfs
physfslayer
2012-11-05, by unc0rr
advice from hasufell
0.9.18
2012-11-07, by koda
pas2C is slowely becoming parametric
webgl
2012-11-04, by koda
oups
2012-11-04, by nemo
merge with default again
physfslayer
2012-11-05, by unc0rr
strip bad line
0.9.18
2012-11-05, by nemo
let's start to introduce bugs in haskell stuff too
webgl
2012-11-03, by koda
merge .18 lua
2012-11-04, by nemo
Better place for SendUpdateOnThisRoom
2012-11-04, by unc0rr
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
2012-11-04, by nemo
Send notification about 1 player in room on room creation
2012-11-03, by unc0rr
play nicer with system flags
0.9.18
2012-11-04, by hasufell
leak
2012-11-03, by koda
avwrapper needs to depend on hwengine not on ENGINECLEAN
0.9.18
2012-11-04, by koda
this version of tremor requires a nil check on close_func
2012-11-03, by koda
fix parallel compilation
0.9.18
2012-11-04, by hasufell
merge from 0.9.18
2012-11-03, by koda
*sigh*
0.9.18
2012-11-03, by nemo
more fixes
0.9.18
2012-11-03, by nemo
Script typos
0.9.18
2012-11-02, by nemo
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
0.9.18
2012-11-02, by nemo
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
0.9.18
2012-11-01, by nemo
many osx sparkle fixes
0.9.18
2012-11-02, by koda
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-02, by Xeli
Wee, now frontend is able to load translation file
physfslayer
2012-11-04, by unc0rr
fix name
0.9.18
2012-11-02, by koda
merge from hedgeroid, includes Medo's work from GSoC
2012-11-02, by Xeli
Merge with default
physfslayer
2012-11-03, by unc0rr
merge from default
0.9.18
2012-11-01, by koda
oops, fix incorrect room owner name in ROOM UPD command again
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset 2fc02902c7cb
0.9.18
2012-11-01, by nemo
oops, fix incorrect room owner name in ROOM UPD command
2012-11-02, by unc0rr
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
fix for forts mode *sob*
0.9.18
0.9.18-release
2012-11-01, by nemo
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset be11c26a3a0b
0.9.18
2012-11-01, by nemo
Small fixes to b-day image. For next year I 'spose
2012-11-01, by nemo
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01, by koda
Fix 0.9.18 desync:
0.9.18
2012-11-01, by unc0rr
merge again
2012-11-01, by koda
updated Info.plist
0.9.18
2012-11-01, by koda
merge with 0.9.18
2012-11-01, by koda
small it.txt update
0.9.18
2012-11-01, by ChipHome
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
2011-11-21, by sheepluva
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
2012-11-01, by koda
!@#$
0.9.18
2012-10-31, by nemo
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
2012-10-31, by nemo
merge trunk w/ final 0.9.18
2012-10-31, by nemo
merge w/ trunk
0.9.18
2012-10-31, by nemo
update lua loc, adjust cleaver in ammo sets
0.9.18
2012-10-31, by nemo
portal challenge
0.9.18
2012-10-31, by sphrix
birthday style
0.9.18
2012-10-31, by nemo
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
2012-10-31, by inu
Update ai actions tracing subsystem
0.9.18
2012-10-31, by unc0rr
Fix white background in players list on halloween, christmas and easter
0.9.18
2012-10-31, by unc0rr
Merge from default
0.9.18
2012-10-31, by unc0rr
Clear in-game flag when user joins room
2012-10-31, by unc0rr
libav name refactor
2012-10-30, by koda
another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30, by koda
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
2012-10-30, by Vatten
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-29, by nemo
new script specialising in altering weapon behaviour
0.9.18
2012-10-30, by Vatten
merge from stable
2012-10-30, by koda
polish language update (+ closes issue 322)
0.9.18
2012-10-30, by szczur
consistent line endings
0.9.18
2012-10-29, by nemo
consistent line endings
2012-10-29, by nemo
fix reserved hats from scripting
0.9.18
2012-10-29, by nemo
fix reserved hats from scripting
2012-10-29, by nemo
remove cleaver gradient
0.9.18
2012-10-29, by Star
remove cleaver gradient
2012-10-29, by Star
merge trunk in 0.9.18
0.9.18
2012-10-29, by koda
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29, by koda
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
more like here
2012-10-28, by nemo
merge Medo's GSoC work
hedgeroid
2012-10-28, by Xeli
Workaround for visual bug. Issue #442
2012-10-28, by nemo
merge hedgeroid branch with tip
hedgeroid
2012-10-28, by Xeli
add flag of the soviet union (issue 297)
2012-10-28, by koda
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28, by koda
merge
2012-10-28, by koda
forgot to remove these files when reverting tremor
2012-10-28, by koda
cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26, by sheepluva
missed this one when fixing regular flakes. issue #444
2012-10-26, by nemo
0.9.18 release branch
0.9.18
2012-10-26, by koda
Restore -gv, limit points to template dimensions
2012-10-25, by nemo
-gv was causing broken behaviour
2012-10-25, by nemo
add gsoc students. also sphrix to translators
2012-10-25, by nemo
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-25, by koda
finally videorec on osx
2012-10-25, by koda
I hate Windows and it hates me...
2012-10-24, by koda
add surname to credits
2012-10-24, by Randy
support video recording on windows with automation and headers
2012-10-24, by koda
enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
Fix crasher in TestCake
2012-10-13, by unc0rr
Switch to vector library for arrays
2012-10-13, by unc0rr
small tweak. (reverse mouse wheel directions for color change)
2012-10-13, by sheepluva
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-13, by unc0rr
UNBAN implementation
2012-10-13, by unc0rr
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