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fix missing land on ppc
2009-10-29, by koda
other controls implementation + sdlh revisited (once again)
2009-10-26, by koda
touch control completely revamped
2009-10-25, by koda
Further work on missions editor
2009-10-25, by unc0rr
Increase AMMO_INFINITE to 100
2009-10-25, by nemo
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25, by koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25, by koda
Smaxx: only allow change direction when shift key is pressed
2009-10-25, by unc0rr
Change mission file format to allow more flexible config
2009-10-25, by unc0rr
Partially implement loading mission options
2009-10-25, by unc0rr
fix build
2009-10-25, by koda
convert 24 bits images to 32 (faster to manage)
2009-10-25, by koda
completes touch input/control (problems with moving camera)
2009-10-25, by koda
more updates on touch input/control
2009-10-24, by koda
err, complete previous commit
2009-10-23, by koda
WE HAVE HOGS MOVING ON IPHONE
2009-10-23, by koda
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22, by koda
update color management for new sdl_image on mac
2009-10-22, by koda
Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21, by unc0rr
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21, by unc0rr
Start work on missions/trainings editor
2009-10-21, by unc0rr
evil math strikes again
2009-10-20, by koda
Remove unneeded var from Smaxx' tag changes
2009-10-20, by nemo
ifdefs all the way
2009-10-20, by koda
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20, by nemo
WE HAVE TOUCH INPUT
2009-10-20, by koda
And even this one
mbait-mangen
2010-11-12, by unc0rr
update sdlmain files to 1.2.14
2009-10-20, by koda
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