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Graphics:
2010-05-28, by smxx
Engine (Henek):
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23, by nemo
initial support for game modifiers (schemes)
2010-05-23, by koda
Sonic set
2010-05-23, by nemo
claymore says that this needs to be 44.1 for some systems
2010-05-19, by nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-19, by nemo
Engine:
2010-05-18, by smxx
Skip collision on X for barrels that aren't knocked over
2010-05-17, by nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17, by nemo
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17, by sheepluva
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17, by sheepluva
Change to just set timer to 0
2010-05-17, by nemo
Fix for artillery mode weapon use
2010-05-17, by nemo
* make portals delete each other only indirectly (by setting timer to 0)
2010-05-16, by sheepluva
translation update by jose1711
2010-05-16, by nemo
Comment out the desyncing block, with a suggestion for possible fix
2010-05-16, by nemo
unbreak stuff
2010-05-16, by koda
unbreak build (everyone saw this coming)
2010-05-16, by koda
update sdl functions to latest revision
2010-05-16, by koda
fix multi-round fire
2010-05-15, by sheepluva
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14, by nemo
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-14, by nemo
hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-11, by nemo
Make some more protocol commands work
2010-05-10, by unc0rr
Translation update by igorko
2010-05-10, by unc0rr
More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10, by nemo
Reslyling: little fix of previous commit
2010-05-10, by mbait
Code restlyling: experimental restyling of one module
2010-05-10, by mbait
tweak
2010-05-10, by nemo
- Enable -O2 optimization for server
2010-05-09, by unc0rr
Uses StateT monad instead of manually maintaining the state
2010-05-09, by unc0rr
Fix spectator bug in health tag
2010-05-08, by nemo
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
Engine:
2010-05-07, by smxx
* no zooming when game is paused
2010-05-07, by sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07, by sheepluva
Fix list Z-order bug (not tested)
2010-05-07, by unc0rr
some file that tried to escape...
2010-05-07, by sheepluva
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06, by sheepluva
Teleport AI:
2010-05-06, by mbait
Teleport AI:
2010-05-06, by mbait
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04, by sheepluva
Frontend:
2010-05-04, by smxx
Engine:
2010-05-04, by smxx
Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04, by nemo
Engine:
2010-05-04, by smxx
on portal death: make sure that the linked portal know it has been unlinked
2010-05-04, by sheepluva
fix segfault on destroyed portal
2010-05-04, by sheepluva
TEMPORARY
2010-05-04, by nemo
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-04, by sheepluva
tweak
2010-05-03, by nemo
Palewolf draws a version with easier to manipulate shapes
2010-05-03, by nemo
allow kicking of barrels
2010-05-03, by sheepluva
Armagon's new sounds for piano
2010-05-03, by nemo
Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03, by nemo
tweak land angle detection/portal a bit
2010-05-03, by sheepluva
Engine:
2010-05-02, by smxx
Minor tweak. Still needs a lot of work.
2010-05-02, by nemo
js' patch that restores Vsync on snow leopard
2010-05-02, by koda
hax
2010-05-02, by nemo
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02, by nemo
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02, by nemo
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02, by sheepluva
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02, by nemo
Drown the hog using the piano
2010-05-02, by nemo
Avoid checking in log spam.
2010-05-02, by nemo
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02, by nemo
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-02, by nemo
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01, by koda
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01, by koda
Engine:
2010-05-01, by smxx
Engine:
2010-05-01, by smxx
Minor change, so sheepluva can comment
2010-05-01, by nemo
Engine:
2010-05-01, by smxx
fix zoom
2010-05-01, by koda
Fix portal graphic name, continuing work on portal movement
2010-05-01, by nemo
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01, by nemo
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01, by sheepluva
add automatic rotation in ipad (landscape only)
2010-05-01, by koda
* added some comments
2010-05-01, by sheepluva
Fixed broken whitespace
2010-04-30, by mbait
Gas grenade:
2010-04-30, by mbait
Engine:
2010-04-29, by smxx
Commited wrong file *grmlrgrml*
2010-04-29, by smxx
Engine:
2010-04-29, by smxx
let players affect in which direction their teleported hedgehog will look
2010-04-29, by sheepluva
add option to look at the previous debug log
2010-04-29, by koda
Engine:
2010-04-29, by smxx
this should fix the old project name that is present in the scm database
2010-04-29, by koda
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29, by koda
use a proper bundle identifier
2010-04-29, by koda
Teleport AI:
2010-04-28, by mbait
Teleport AI:
2010-04-27, by mbait
Teleport AI:
2010-04-27, by mbait
add other controls for map preview, also fix a bug in digest
2010-04-26, by koda
Engine:
2010-04-25, by smxx
burning revision numbers with style
2010-04-25, by koda
rename the project from HedgewarsMobile to Hedgewars
2010-04-25, by koda
wow all these files only for land preview and seed generation
2010-04-25, by koda
no more hardcoded teams, team selection is real \o/
2010-04-22, by koda
More work on slovak locale from jose1711
2010-04-21, by nemo
in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21, by koda
buttons for number of hogs in game config
2010-04-21, by koda
updates to openalbridge (modified api and simplified some sections)
2010-04-19, by koda
Engine:
2010-04-19, by smxx
Engine:
2010-04-19, by smxx
draw a hedgehog when presenting hats
2010-04-19, by koda
add missing controller stubs
2010-04-18, by koda
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17, by palewolf
fix build
2010-04-17, by koda
OpenAL makes a comeback! (might require some cleanup)
2010-04-17, by koda
complete previews on the team settings
2010-04-17, by koda
Engine:
2010-04-16, by smxx
Engine:
2010-04-16, by smxx
update ifrontend to latest ammostore protocol
2010-04-16, by koda
Forgot to check in this file yesterday
2010-04-16, by nemo
camera panning ftw
2010-04-16, by koda
Engine/Frontend:
2010-04-16, by smxx
don't polish other people patches
2010-04-16, by koda
Frontend:
2010-04-16, by smxx
Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-16, by nemo
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15, by nemo
Engine:
2010-04-15, by smxx
fix all of what was committed before
2010-04-13, by koda
lots of untested stuff for the ifrontend
2010-04-13, by koda
patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12, by koda
Engine:
2010-04-12, by smxx
Engine:
2010-04-11, by smxx
new manager for handling (future) rotations
2010-04-11, by koda
offset graves
2010-04-11, by nemo
Frontend:
2010-04-10, by smxx
simplify the general settings and review minor stuff
2010-04-10, by koda
Engine:
2010-04-10, by smxx
add support for modifying the name of the team
2010-04-10, by koda
add support to editing hog names
2010-04-09, by koda
fix the save of the team and rearrange hat/name modification
2010-04-09, by koda
Skip loading of splashes
2010-04-09, by nemo
Fix splashes for older graphics cards
2010-04-09, by palewolf
moved around team creation
2010-04-08, by koda
Frontend:
2010-04-08, by smxx
implement an add/remove team in the ifrontend
2010-04-08, by koda
* INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07, by sheepluva
rewrote a couple of things i didn't like
2010-04-07, by koda
Engine:
2010-04-07, by smxx
Correct interaction of cave and placement.
2010-04-07, by nemo
much better
2010-04-07, by koda
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07, by koda
fix a couple of leaks in hte ifrontend
2010-04-07, by koda
usa a cached dictionary and write only when needed
2010-04-06, by koda
restore sndIncoming for the other 2 air attacks
2010-04-06, by nemo
"muerte súbida" duh!
2010-04-06, by palewolf
restore and update the old general settings
2010-04-06, by koda
fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06, by sheepluva
Engine:
2010-04-06, by smxx
* add fixed grave Simple.png, by "anon__"
2010-04-06, by sheepluva
make the tables work also on iphone
2010-04-06, by koda
These don't belong here.
2010-04-05, by nemo
Return to -dev builds
2010-04-05, by unc0rr
merged code from ipad and iphone frontends
2010-04-04, by koda
Engine:
2010-04-04, by smxx
with this patch I'm unable to make rope stuck in land
2010-04-04, by unc0rr
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04, by nemo
CMake:
2010-04-04, by smxx
Better default values
2010-04-04, by unc0rr
try this instead
2010-04-03, by nemo
Am i late for last-minute spanish translation?
2010-04-03, by palewolf
31 is 0.9.13
2010-04-03, by unc0rr
Oops, forgot this
2010-04-03, by unc0rr
fix building without DEBUGFILE
2010-04-03, by koda
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