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So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
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