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Added some toString methods to help when debugging
2012-04-01, by Medo
cz update
2012-04-03, by krdrt5
Merge
2012-04-01, by Medo
- Handle multidimensional arrays better
2012-04-02, by unc0rr
Scheme definitions now use .ini files.
2012-04-01, by Medo
Finally fix the bug with pointer declarations polluting namespace with bad records
2012-04-02, by unc0rr
Removed some unused imports and a redundand nullcheck
2012-03-31, by Medo
let's outsmart the compiler for no particular benefit
2012-04-02, by koda
Added hashcode function for Team to make it consistent with equals.
2012-03-31, by Medo
Remove API Level 8 dependency found by Android Lint
2012-03-30, by Medo
More clean namespace, some fixes
2012-03-30, by unc0rr
Much better types handling, work correctly with functions
2012-03-30, by unc0rr
- Treat strings as arrays of chars
2012-03-29, by unc0rr
Better deriving, some fixes
2012-03-29, by unc0rr
Resolve deferred type on dereference
2012-03-28, by unc0rr
invalidate on switch
2012-03-28, by nemo
dates are no more!
2012-03-28, by koda
ios: fix offset for 'details' table header in iphone game configuration
2012-03-28, by koda
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-28, by koda
ios: use notifications instead of class methods (maybe tidier)
2012-03-28, by koda
At mikade's request. give scripting access to the map name prior to override.
2012-03-26, by nemo
Dig into namespaces even more
2012-03-26, by unc0rr
Just some further work
2012-03-26, by unc0rr
ios, one more grenade timer tweak
2012-03-26, by koda
i didn't even know it was possible (spotted by adam4813)
2012-03-26, by koda
ios: fix blocked preview button
2012-03-26, by koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-26, by koda
merge
2012-03-25, by mikade
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