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merge
2011-06-23, by unc0rr
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
2011-06-22, by Xeli
This can afford to be a bit larger. Does not impact performance.
2011-06-22, by nemo
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-23, by unc0rr
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
2011-06-22, by Xeli
fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-22, by Henek
First commit..
hedgeroid
2011-06-22, by Xeli
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21, by nemo
Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21, by nemo
oops
2011-06-21, by koda
whitelist Island theme on ios (with Tiy approval)
2011-06-21, by koda
update theme listing for ios
2011-06-21, by koda
remove/rename icons for dummy themes
2011-06-21, by koda
remove theme.cfg from CMakeLists too
2011-06-21, by Henek
New User Mission: That Sinking Feeling
2011-06-21, by mikade
PianoStrike exploit fix for Capture The Flag.
2011-06-21, by mikade
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21, by unc0rr
restore logging on mac
2011-06-21, by koda
Avoid desyncing on blurry land
2011-06-20, by nemo
oops
2011-06-20, by nemo
Allow scripting to set arbitrary weapon counts
2011-06-20, by nemo
ack. forgot to add my stub files
2011-06-20, by nemo
merge
2011-06-20, by mikade
Implement testing for illegal characters
2011-06-20, by unc0rr
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20, by nemo
move smoothing into separate function, adjust call order
2011-06-20, by nemo
25%, not 50%
2011-06-20, by nemo
merge Zorg's changes
2011-06-20, by koda
More AA - try smoothing explosions a bit
2011-06-20, by nemo
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20, by sheepluva
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