Mon, 12 Mar 2018 19:39:00 +0100 |
Wuzzy |
Remove rubber duck from BRW, RW and most weapon schemes for now
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Fri, 09 Mar 2018 21:09:53 +0100 |
Wuzzy |
Nerf minigun in Default ammo scheme
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Sat, 10 Feb 2018 15:36:01 +0100 |
Wuzzy |
Remove some "invalid" crate drops from Construction Mode weapon scheme
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Sat, 10 Feb 2018 12:01:00 +0100 |
Wuzzy |
Construction Mode: Now amSwitch amount can be changed in weapon scheme
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Wed, 18 Oct 2017 02:17:03 +0200 |
Wuzzy |
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
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Mon, 16 Oct 2017 16:45:19 +0200 |
Wuzzy |
Also drop air mine and rubber duck from Construction Mode crates
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Sun, 14 May 2017 15:20:26 +0200 |
sheepluva |
Remove IceGun from default Highlander weaponset
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Sat, 15 Apr 2017 08:09:23 +0200 |
Wuzzy |
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Wed, 23 Nov 2016 16:02:03 +0100 |
Wuzzy |
Add sine gun to Crazy weapon set
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Wed, 23 Nov 2016 15:57:45 +0100 |
Wuzzy |
Set minimum ammo box content of 1 for default ammo schemes
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Wed, 13 Apr 2016 12:13:34 +0200 |
Wuzzy |
Add empty weapons scheme (instead of default) when using “New” button
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Fri, 15 Jan 2016 05:50:18 +0100 |
sheepluva |
documentation tweak
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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