hedgewars/uVisualGearsHandlers.pas
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Thu, 10 Jan 2019 19:09:06 +0100 Wuzzy Prevent wind bar from overflowing with high wind values
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 23 Apr 2017 17:27:07 +0200 sheepluva clean up flake falling/rising code. this should fix issue #157
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Wed, 18 Mar 2015 22:57:29 +0300 unc0rr Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
less more (0) -15 tip