2012-03-28 |
nemo |
invalidate on switch
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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2012-03-15 |
nemo |
oh yeah, dY...
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-11 |
nemo |
bug #336
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2012-03-10 |
nemo |
Avoid rare double decrement.
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
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2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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2011-12-06 |
nemo |
with statement considered harmful
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-12-01 |
unc0rr |
Why 'And'? (help parser)
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-27 |
unc0rr |
More work on the parser
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2011-11-27 |
unc0rr |
- Improvement to the parser
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2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
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2011-11-16 |
nemo |
prevent flinging up into any land.
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2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
this one should not be delayed
0.9.17
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2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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2011-11-10 |
nemo |
Add more border checks
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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2011-10-31 |
sheepluva |
Bee:
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2011-10-20 |
nemo |
lolwut
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2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
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2011-10-20 |
nemo |
Fix birdy flight bug
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-16 |
nemo |
Blend the outter side too
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2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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2011-10-10 |
nemo |
tidier
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2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
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2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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2011-09-20 |
nemo |
Check on active hedgehog death animation
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2011-09-16 |
nemo |
clear HHJump on portaling
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2011-09-16 |
nemo |
Requested a few times
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2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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