hedgewars/GSHandlers.inc
2012-03-28 nemo invalidate on switch
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-11 nemo bug #336
2012-03-10 nemo Avoid rare double decrement.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-12 nemo Allow multiple portals, so long as the team hasn't changed...
2012-01-11 nemo allow roping into a portal (still detaches rope)
2011-12-28 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-06 nemo with statement considered harmful
2011-12-02 unc0rr Some tiny optimizations
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-12-01 unc0rr Why 'And'? (help parser)
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-27 unc0rr - Improvement to the parser
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-16 nemo prevent flinging up into any land.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-10 nemo Add more border checks
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-10-31 sheepluva Bee:
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo Requested a few times
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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