2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06 |
nemo |
exclude hogs from density check
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2011-11-06 |
nemo |
too game breaking I think
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2011-11-06 |
nemo |
Include density in gear kick
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2011-10-31 |
sheepluva |
this seems... um.. random
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2011-10-23 |
nemo |
oops
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2011-10-23 |
nemo |
retain dx/dy from landgun
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Also this
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-09-08 |
unc0rr |
Fix loading from save desync
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-02 |
nemo |
tweak to avoid jaggies
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2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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2011-08-25 |
sheepluva |
don't poison invul hogs
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
add check for other forms of flight too
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-17 |
nemo |
...
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2011-08-17 |
nemo |
*sigh*
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2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-13 |
unc0rr |
Some screwing around GearsNear code
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
Don't reset attack when Unplaced.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
nemo |
merge
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2011-08-05 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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