Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Sun, 25 Feb 2018 18:57:30 +0100 |
unc0rr |
Much smaller TBinds type
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Wed, 21 Feb 2018 15:05:50 +0100 |
Wuzzy |
Improve/fix messaging when multiple teams win
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Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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Wed, 07 Feb 2018 12:30:11 +0100 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
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Thu, 28 Sep 2017 21:32:42 +0200 |
Wuzzy |
Fix stats screen caption showing only one winner if multiple teams have won
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Fri, 12 May 2017 16:53:29 +0200 |
Wuzzy |
Remove the buggy /finish chat command
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Mon, 17 Apr 2017 18:47:56 +0200 |
Wuzzy |
Backed out changeset 8e9603088f99
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Sat, 15 Apr 2017 04:28:00 +0200 |
Wuzzy |
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
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Thu, 06 Apr 2017 20:57:51 +0200 |
Wuzzy |
Implement random round draw / team win messages
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Sat, 30 Apr 2016 20:55:16 +0200 |
Wuzzy |
Make the timer red when it is the get-away time
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Wed, 30 Dec 2015 15:26:25 -0500 |
nemo |
set TryHard for placing hog automatically
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Wed, 16 Sep 2015 08:58:51 -0400 |
nemo |
remove racist trydo 😝
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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Tue, 12 May 2015 22:38:33 +0300 |
unc0rr |
- Fix order of messages, also don't duplicate last timestamped message
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Wed, 01 Apr 2015 02:42:37 +0200 |
sheepluva |
terminate engine and output fatal error message if hedgehogs are added incorrectly
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Sat, 13 Dec 2014 10:05:50 -0500 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Mon, 08 Dec 2014 15:02:43 -0500 |
nemo |
skip a bunch of stuff not applicable to cleanup
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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