Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
|
file |
diff |
annotate
|
Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
|
file |
diff |
annotate
|
Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
file |
diff |
annotate
|
Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
|
file |
diff |
annotate
|
Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
|
file |
diff |
annotate
|
Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
|
file |
diff |
annotate
|
Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
|
file |
diff |
annotate
|
Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
|
file |
diff |
annotate
|
Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
|
file |
diff |
annotate
|
Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
|
file |
diff |
annotate
|
Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
|
file |
diff |
annotate
|
Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
file |
diff |
annotate
|
Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
|
file |
diff |
annotate
|
Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
file |
diff |
annotate
|
Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
|
file |
diff |
annotate
|
Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
file |
diff |
annotate
|
Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
file |
diff |
annotate
|
Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
file |
diff |
annotate
|
Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
|
file |
diff |
annotate
|
Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
file |
diff |
annotate
|
Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
|
file |
diff |
annotate
|
Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
|
file |
diff |
annotate
|
Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
|
file |
diff |
annotate
|
Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
|
file |
diff |
annotate
|
Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
file |
diff |
annotate
|
Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
file |
diff |
annotate
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
file |
diff |
annotate
|
Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
file |
diff |
annotate
|
Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
file |
diff |
annotate
|
Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
file |
diff |
annotate
|