Thu, 24 Apr 2008 14:49:19 +0000 |
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Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
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Merge some more sounds
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sat, 05 Apr 2008 17:06:26 +0000 |
unc0rr |
- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:05:19 +0000 |
unc0rr |
- Add statistics info for ammo used in step and whether it is damaging ammo
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Tue, 01 Apr 2008 15:57:51 +0000 |
unc0rr |
Use 'first blood' sound
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Tue, 25 Mar 2008 22:16:26 +0000 |
unc0rr |
Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
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Fri, 14 Mar 2008 21:07:31 +0000 |
unc0rr |
Use sounds 'stupid' and 'missed'
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Fri, 07 Mar 2008 19:44:00 +0000 |
unc0rr |
Flakes concept, still need some development
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 14:32:26 +0000 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
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- Commit voice sounds by Stephen Alexander
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Tue, 04 Mar 2008 20:23:23 +0000 |
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- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Sat, 26 Jan 2008 10:21:43 +0000 |
unc0rr |
- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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