hedgewars/uTouch.pas
Tue, 07 Feb 2012 18:56:49 +0100 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:40:09 +0100 Xeli the buttons actually work now!
Sun, 05 Feb 2012 15:55:15 +0100 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 12 Nov 2011 19:00:31 +0100 koda iOS works again (also native touch interface \o/) hedgeroid
Sat, 12 Nov 2011 14:45:36 +0100 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Fri, 16 Sep 2011 20:39:14 +0200 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Fri, 16 Sep 2011 17:36:05 +0200 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Fri, 09 Sep 2011 04:39:17 +0200 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Sun, 21 Aug 2011 16:25:18 +0200 Xeli added licenses hedgeroid
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Sat, 20 Aug 2011 13:07:33 +0200 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Fri, 19 Aug 2011 22:40:13 +0200 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
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