Sun, 16 Dec 2007 19:34:13 +0000 |
unc0rr |
Fix AI breaking demos and saves in some cases
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Tue, 18 Sep 2007 18:53:54 +0000 |
unc0rr |
Fix THandle -> TThreadID
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Sun, 08 Jul 2007 17:16:46 +0000 |
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 01 Jul 2007 20:16:19 +0000 |
unc0rr |
Fix AI jumping to wrong direction on the turn start
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Sat, 26 May 2007 16:49:37 +0000 |
unc0rr |
Tags with current damage
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Mon, 07 May 2007 20:21:26 +0000 |
unc0rr |
Bots know shotgun behavior better
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Sun, 06 May 2007 20:50:53 +0000 |
unc0rr |
Now really fix compilation
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Sun, 06 May 2007 14:53:56 +0000 |
unc0rr |
Fix compilation on 64bit arch
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Mon, 19 Mar 2007 19:12:46 +0000 |
unc0rr |
Use freepascal's routines to manipulate threads
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Wed, 14 Feb 2007 23:26:31 +0000 |
unc0rr |
Now really proper fix
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Wed, 14 Feb 2007 20:05:20 +0000 |
unc0rr |
- Fix bad fix from previous revision .)
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Tue, 13 Feb 2007 21:22:00 +0000 |
unc0rr |
Fix hedgehog stopping after picking up bonus box
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Tue, 13 Feb 2007 18:16:03 +0000 |
unc0rr |
Fix bugs:
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Sun, 11 Feb 2007 19:38:26 +0000 |
unc0rr |
Many small improvements
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Sun, 11 Feb 2007 15:33:19 +0000 |
unc0rr |
AI thinks in separate thread
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Sat, 10 Feb 2007 15:07:35 +0000 |
unc0rr |
- Better AI thinking behavior
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sun, 28 Jan 2007 20:58:06 +0000 |
unc0rr |
AI works properly
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Fri, 26 Jan 2007 22:36:21 +0000 |
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AI compiles, but doesn't work
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Sun, 19 Nov 2006 12:11:28 +0000 |
unc0rr |
Fix weird bots behavior on low fps
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