QTfrontend/ui/widget/mapContainer.cpp
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Wed, 26 Feb 2014 23:07:55 +0400 unc0rr Move preview rendering into HWMap
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 04 Dec 2013 00:19:42 +0400 unc0rr Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Mon, 02 Dec 2013 20:25:15 +0100 sheepluva make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 12:40:16 +0100 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Tue, 03 Sep 2013 18:07:17 -0400 nemo This probably fixes bug #700. untested.
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Wed, 16 Jan 2013 18:34:43 -0500 dag10 Can now change theme for static and mission maps.
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Thu, 03 May 2012 19:00:17 +0200 sheepluva some tweaks/fixes/etc to the map preview and reload stuff
Thu, 03 May 2012 14:21:53 +0200 sheepluva visually indicate when map preview generation is in progress.
Thu, 03 May 2012 12:33:08 +0200 sheepluva + display lack of map in a nice way, don't generate bogus preview in the background
Thu, 03 May 2012 02:45:08 +0200 sheepluva fix a previewmap-related QObject::disconnect segfault
Tue, 01 May 2012 21:24:04 +0200 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
Sun, 29 Apr 2012 20:52:10 +0200 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sat, 28 Apr 2012 11:56:09 +0200 sheepluva MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
Sat, 28 Apr 2012 09:25:30 +0200 sheepluva fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
Fri, 27 Apr 2012 23:10:48 +0200 sheepluva decouple current theme from map theme (fixes theme confusion bugs of last commit)
Fri, 27 Apr 2012 22:22:04 +0200 sheepluva MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
Fri, 27 Apr 2012 11:47:37 +0200 sheepluva MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Thu, 26 Apr 2012 09:48:52 +0200 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
less more (0) tip