Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
|
file |
diff |
annotate
|
Wed, 14 Oct 2009 22:12:02 +0000 |
koda |
Smaxx patch for fixing all sound related issues on any system
|
file |
diff |
annotate
|
Wed, 14 Oct 2009 16:30:41 +0000 |
unc0rr |
- Update some strings
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 21:29:28 +0000 |
koda |
fix sound by smaxx and other stuff by me
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Sun, 11 Oct 2009 12:33:12 +0000 |
unc0rr |
Smaxx: new rooms list
|
file |
diff |
annotate
|
Fri, 02 Oct 2009 18:56:54 +0000 |
koda |
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
|
file |
diff |
annotate
|
Sat, 26 Sep 2009 20:54:13 +0000 |
koda |
makes the updater optional at compile time
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 07:53:22 +0000 |
unc0rr |
Move connect call to more appropriate place
|
file |
diff |
annotate
|
Sun, 02 Aug 2009 17:37:45 +0000 |
nemo |
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
|
file |
diff |
annotate
|
Tue, 14 Jul 2009 20:02:07 +0000 |
koda |
a lot of stuff:
|
file |
diff |
annotate
|