Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
|
file |
diff |
annotate
|
Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
|
file |
diff |
annotate
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
file |
diff |
annotate
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
file |
diff |
annotate
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
file |
diff |
annotate
|
Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
|
file |
diff |
annotate
|
Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
file |
diff |
annotate
|
Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
file |
diff |
annotate
|
Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
file |
diff |
annotate
|
Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
|
file |
diff |
annotate
|
Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
file |
diff |
annotate
|
Thu, 01 Sep 2011 17:45:21 +0400 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
|
file |
diff |
annotate
|
Wed, 31 Aug 2011 11:08:03 -0400 |
nemo |
Avoid burning other hog's turn
|
file |
diff |
annotate
|
Wed, 31 Aug 2011 08:45:22 -0400 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
|
file |
diff |
annotate
|
Wed, 31 Aug 2011 01:32:12 -0400 |
nemo |
TARDIS bugfix
|
file |
diff |
annotate
|
Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
|
file |
diff |
annotate
|
Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
|
file |
diff |
annotate
|
Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
|
file |
diff |
annotate
|
Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
|
file |
diff |
annotate
|
Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
file |
diff |
annotate
|
Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
file |
diff |
annotate
|
Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 13:53:11 -0400 |
nemo |
hammer tweak
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
file |
diff |
annotate
|
Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
|
file |
diff |
annotate
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
file |
diff |
annotate
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
file |
diff |
annotate
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
file |
diff |
annotate
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
file |
diff |
annotate
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
file |
diff |
annotate
|
Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 11:38:25 -0400 |
nemo |
Add a little y kick if there is nothing under an active barrel.
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 01:10:39 +0200 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
|
file |
diff |
annotate
|
Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
|
file |
diff |
annotate
|
Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
|
file |
diff |
annotate
|
Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
|
file |
diff |
annotate
|
Wed, 29 Jun 2011 17:25:41 +0400 |
unc0rr |
Check xx for LAND_WIDTH_MASK
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 17:12:09 +0400 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
|
file |
diff |
annotate
|
Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
file |
diff |
annotate
|
Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
file |
diff |
annotate
|
Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
file |
diff |
annotate
|
Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
|
file |
diff |
annotate
|
Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
|
file |
diff |
annotate
|
Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
|
file |
diff |
annotate
|
Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
|
file |
diff |
annotate
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
file |
diff |
annotate
|
Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
|
file |
diff |
annotate
|
Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
|
file |
diff |
annotate
|
Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
|
file |
diff |
annotate
|
Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
file |
diff |
annotate
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
file |
diff |
annotate
|
Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
file |
diff |
annotate
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
file |
diff |
annotate
|
Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
file |
diff |
annotate
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
file |
diff |
annotate
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
|
file |
diff |
annotate
|
Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
|
file |
diff |
annotate
|
Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
|
file |
diff |
annotate
|
Sun, 30 Jan 2011 19:05:31 +0100 |
Henek |
fixed unlimeted fuel bug for rcplane
|
file |
diff |
annotate
|
Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
file |
diff |
annotate
|
Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
|
file |
diff |
annotate
|
Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
|
file |
diff |
annotate
|
Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
file |
diff |
annotate
|
Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
file |
diff |
annotate
|
Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
file |
diff |
annotate
|
Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
|
file |
diff |
annotate
|
Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
|
file |
diff |
annotate
|
Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
|
file |
diff |
annotate
|
Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
|
file |
diff |
annotate
|
Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
|
file |
diff |
annotate
|
Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
|
file |
diff |
annotate
|
Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
|
file |
diff |
annotate
|
Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
|
file |
diff |
annotate
|