hedgewars/uFloat.pas
2012-03-15 nemo Allow RC plane to go through portals
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-02 unc0rr Some tiny optimizations
2011-11-26 unc0rr - Help parser by dropping that insane formatting syntax in str function
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 Xeli merge...i think hedgeroid
2011-11-09 unc0rr Less precision - less confusion
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-09-16 Xeli merge hedgeroid
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-08 sheepluva comments
2011-04-08 sheepluva some more comments *yawns*
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-05-06 sheepluva portal:
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-01 smxx Engine:
2010-02-09 nemo King health proportional to team size
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-08-11 nemo prevent overflow
2009-03-23 unc0rr patch by nemo:
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-12 unc0rr Reorganize rope code, adjust some constants
2009-01-10 unc0rr Fix wrong assert
2009-01-10 unc0rr - More debug stuff
2009-01-06 unc0rr Adjust flame parameters to produce more damage
2008-10-28 unc0rr Repair flame dependancy on wind
2008-07-27 unc0rr - Airplane is higher
2008-07-07 unc0rr Update copyright headers a bit
2008-06-01 unc0rr Don't let jumping hedgehog to move others
2008-05-26 unc0rr Fix bug in hwSqrt when calculating square root of number >= 65536
2008-05-08 unc0rr - Small optimization in hwFloat
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-12 unc0rr Automatically use parachute when vertical speed is high enough
2008-01-20 unc0rr Perform small optimization of sqrt
2008-01-20 unc0rr - Remove debug
2008-01-20 unc0rr Ignore many files, created by build system
2007-09-22 unc0rr Fix warnings
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-06 unc0rr - Various small fixes
2007-05-18 unc0rr - Remove deprecated code
2007-05-14 unc0rr Moving hedgehog could get another hedgehog moving forward
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-24 unc0rr - Fix warning
2007-01-27 unc0rr integer -> LongInt
2007-01-26 unc0rr - New land generator feature: islands in the sky
2007-01-23 unc0rr - New Land Generator
2007-01-22 unc0rr - Fix Blow Torch and Air Attack
2007-01-21 unc0rr Small fixes to bring engine to life
2007-01-21 unc0rr Fixed-point arithmetics in engine.
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