Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 14:52:13 +0200] rev 13817
Set script globals TurnTimeLeft and ReadyTimeLeft immediately after they were changed by Lua call
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Sep 2018 01:17:15 +0200] rev 13816
Move campaign mission images to share/ instead of hardcoding them into frontend
Hardcoding campaign mission images prevented add-ons from adding their own preview images.
Wuzzy <Wuzzy2@mail.ru> [Thu, 27 Sep 2018 00:26:58 +0200] rev 13815
Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Thu, 27 Sep 2018 00:11:54 +0200] rev 13814
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 26 Sep 2018 20:45:55 +0200] rev 13813
On victory, center camera on a winning hedgehog
nemo [Mon, 24 Sep 2018 11:18:48 -0400] rev 13812
merge
nemo [Mon, 24 Sep 2018 11:16:08 -0400] rev 13811
make it build
alfadur [Fri, 14 Sep 2018 23:14:19 +0300] rev 13810
cleanup crate imports
alfadur [Thu, 13 Sep 2018 20:59:57 +0300] rev 13809
remove stabilized edition annotations
alfadur [Mon, 10 Sep 2018 23:53:59 +0300] rev 13808
rescue the stream on handshake failure
alfadur [Mon, 10 Sep 2018 23:31:44 +0300] rev 13807
improve error handling for TLS handshake
alfadur [Sun, 09 Sep 2018 01:20:35 +0300] rev 13806
port some legacy protocol support
alfadur [Fri, 07 Sep 2018 04:16:05 +0300] rev 13805
use openssl for password message handling
alfadur [Thu, 06 Sep 2018 23:12:32 +0300] rev 13804
Add TLS support
alfadur [Wed, 05 Sep 2018 19:22:29 +0300] rev 13803
Add official server feature to cargo
alfadur [Wed, 05 Sep 2018 18:09:06 +0300] rev 13802
Bump dependencies
alfadur [Tue, 28 Aug 2018 17:19:25 +0300] rev 13801
move everything test related into test cfg
alfadur [Mon, 27 Aug 2018 22:28:56 +0300] rev 13800
Add hogs per team named constant that absolutely no one asked for
Wuzzy <Wuzzy2@mail.ru> [Thu, 20 Sep 2018 13:07:21 +0200] rev 13799
Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 10:23:01 +0200] rev 13798
Fix hedgehog being able to make walk/jump sounds before it was placed
If in hog placement phase you select Skip and then pressed the walk/jump keys, you heard sounds
although the hedgehog is not placed yet.
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 09:45:45 +0200] rev 13797
Ignore gmTimer after attack or hog is no longer controlled
You were able to set the timer after you threw a grenade
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Sep 2018 09:31:06 +0200] rev 13796
Clear gmSwitch before activating switcher
If if you pressed [Switch Hedgehog] key and THEN enabled the
Switch Hedgehog utility, you immediately switch. This was mildly
confusing.
nemo [Tue, 18 Sep 2018 19:38:58 -0400] rev 13795
use locale rules for the challenge hashes
nemo [Tue, 18 Sep 2018 19:30:55 -0400] rev 13794
restore old land hashes which in theory should not have changed in .24
nemo [Tue, 18 Sep 2018 19:21:36 -0400] rev 13793
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:07:36 +0200] rev 13792
Merge nemo's hash change commit
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:06:00 +0200] rev 13791
Add exit hint after Basic Movement Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Sep 2018 22:37:47 +0200] rev 13790
Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
nemo [Sun, 16 Sep 2018 09:25:10 -0400] rev 13789
update hashes changed in
r79e13080b9db (critical sprites)
ra675a94b5cc1 (critical scripts)
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 10:25:50 +0200] rev 13788
Update hedgewars_en.ts
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 02:18:51 +0200] rev 13787
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 01:54:35 +0200] rev 13786
Update translation files
unc0rr [Sat, 15 Sep 2018 20:56:31 +0200] rev 13785
Fix SetAmmoTexts not working in stats-only mode
unc0rr [Sat, 15 Sep 2018 20:42:02 +0200] rev 13784
Fix SetAmmoTexts not working in stats-only mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 16:22:04 +0200] rev 13783
Fix some syntax errors in internal Lua syntax documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 15:26:23 +0200] rev 13782
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
alfadur [Wed, 12 Sep 2018 19:51:45 +0300] rev 13781
Fix engine crash when using lasersight outside the world bounds
alfadur [Tue, 11 Sep 2018 22:49:27 +0200] rev 13780
Only show bullet hits for shovable gears
Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
alfadur [Tue, 11 Sep 2018 22:44:32 +0200] rev 13779
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
alfadur [Tue, 11 Sep 2018 21:32:28 +0200] rev 13778
Revert sinegun brokenness to previous levels
unc0rr [Tue, 11 Sep 2018 21:16:27 +0200] rev 13777
Make rendering work
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 18:34:27 +0200] rev 13776
Allow to change volume during pause
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 17:22:54 +0200] rev 13775
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:18:24 +0200] rev 13774
Make sure scripts don't break w/ only 1 clan
See also: c084bd440009
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:00:23 +0200] rev 13773
Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru> [Sun, 09 Sep 2018 12:25:23 +0200] rev 13772
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 18:07:56 +0200] rev 13771
Fix hog teleporting back and forth when walking on portals on floor. Fixes
bug #686
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 01:53:21 +0200] rev 13770
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:59:08 +0200] rev 13769
Don't write TurnTimeLeft deprecation warning if setter function was used
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:18:03 +0200] rev 13768
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 20:38:15 +0200] rev 13767
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 17:57:48 +0200] rev 13766
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13765
Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13764
Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13763
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13762
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13761
Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13760
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13759
Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13758
Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13757
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Fixes
bug #585
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13756
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13755
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
These globals did not exist in 0.9.24, so this change is safe.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13754
Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13753
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13752
Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13751
Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:48:51 +0200] rev 13750
Call GetGlobals after entering Lua command with /lua
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:15:55 +0200] rev 13749
Dangerous Ducklings: Enter retreat mode after kill
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:03:06 +0200] rev 13748
Fix buggy behaviour when setting TurnTimeLeft through Retreat
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:05:45 +0200] rev 13747
Change chat text color for Lua warnings to yellow
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:02:15 +0200] rev 13746
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 21:26:44 +0200] rev 13745
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 20:57:33 +0200] rev 13744
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 04:08:58 +0200] rev 13743
Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 01:25:37 +0200] rev 13742
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Fixes 210.
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 00:07:33 +0200] rev 13741
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes
bug #265
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 23:03:56 +0200] rev 13740
Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:56:12 +0200] rev 13739
ASA, desert01: Fix display error when destroying device crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:47:08 +0200] rev 13738
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 12:43:19 +0200] rev 13737
Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 01:18:07 +0200] rev 13736
Add frontend tip introducing /help
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:17:56 +0200] rev 13735
Translate "heads" and "tails" of gameServer
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:05:55 +0200] rev 13734
Display error when using /maxteams if not room master
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:49:32 +0200] rev 13733
Make guest rejection error translatable
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:13:20 +0200] rev 13732
Add command help for /save, /delete, /saveroom and /loadroom
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:34:33 +0200] rev 13731
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:22:12 +0200] rev 13730
Backed out
changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:07:07 +0200] rev 13729
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 20:35:13 +0200] rev 13728
Don't load locale Lua script if LOCALE == "en"
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 19:19:39 +0200] rev 13727
Add description of hwengine command-line arguments in --help
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 18:15:45 +0200] rev 13726
Critical error if loading a script has failed
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 16:51:33 +0200] rev 13725
Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 12:09:40 +0200] rev 13724
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:12:41 +0200] rev 13723
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:11:58 +0200] rev 13722
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos