QTfrontend/gamecfgwidget.cpp
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Wed, 17 Mar 2010 11:02:08 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:55:12 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:48:00 +0000 smxx Frontend:
Mon, 15 Mar 2010 11:53:32 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Mon, 01 Mar 2010 00:23:29 +0000 nemo another fix to MrMFS' patch
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Wed, 20 May 2009 16:43:19 +0000 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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