2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31 |
sheepluva |
fix HideMission()
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-08 |
nemo |
tweak Y movement
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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2011-06-28 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-24 |
Xeli |
merge
hedgeroid
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2011-06-23 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23 |
Xeli |
Changed UI elements
hedgeroid
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2011-06-25 |
unc0rr |
Fix camera jerking on zoom in
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17 |
koda |
code cleanup
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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