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hedgewars/uTeams.pas
2014-07-04
unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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2014-07-02
unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
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2014-06-29
unc0rr
Make team disappear after 3 turns in 'gone' state
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2014-06-29
unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28
unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-03-13
nemo
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-13
unc0rr
- /owner command to specify team owner
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2013-12-04
nemo
make the team association with hog before calling gear creation. makes some lua a little easier
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2013-11-27
unc0rr
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27
unc0rr
- Actually call uTexture.initModule and .freeModule
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2013-09-26
unc0rr
- Load default binds from settings.ini
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2013-09-21
unc0rr
Finish rework of default binds system. Default binds now work even before first turn.
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2013-08-23
unc0rr
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
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2013-06-28
nemo
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-27
unc0rr
Refactoring: get rid of GSHandlers.inc
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2013-06-27
unc0rr
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17
koda
really update with default
webgl
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2013-06-13
koda
merge cmake_pascal branch in default
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