nemo [Fri, 21 Jun 2019 22:36:50 -0400] rev 15196
48 used to be the limit
alfadur [Sat, 22 Jun 2019 00:18:24 +0300] rev 15195
fill the atlas with sprites
Wuzzy <Wuzzy2@mail.ru> [Fri, 21 Jun 2019 20:27:37 +0200] rev 15194
Update locale files
GunChleoc [Fri, 21 Jun 2019 20:13:12 +0200] rev 15193
Add Scottish Gaelic translation in metadata files
GunChleoc [Fri, 21 Jun 2019 20:08:05 +0200] rev 15192
Update Scottish Gaelic translation (frontend)
alfadur [Fri, 21 Jun 2019 00:33:56 +0300] rev 15191
add a way to reference atlas contents
alfadur [Thu, 20 Jun 2019 16:05:03 +0300] rev 15190
fix hammer and rcplane sprite offsets
alfadur [Thu, 20 Jun 2019 15:56:59 +0300] rev 15189
add missing GL2 support call
nemo [Wed, 19 Jun 2019 22:36:11 -0400] rev 15188
consistent indentation with rest of unit. was just to help me read this block
unc0rr [Wed, 19 Jun 2019 23:52:54 +0200] rev 15187
Rework EquidistantPoints
nemo [Wed, 19 Jun 2019 17:19:52 -0400] rev 15186
make airmines less of CPU hogs
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 20:37:02 +0200] rev 15185
Make flames ignore bouncy world edge
Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed.
The rationale is similar as for gtPoisonCloud.
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 19:02:49 +0200] rev 15184
uLand.pas: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 18:51:02 +0200] rev 15183
weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 21:43:05 +0200] rev 15182
Lua: Fix incorrect values for capcolDefault, capcolSetting
alfadur [Wed, 19 Jun 2019 02:40:00 +0300] rev 15181
enable local admins for non-official servers
alfadur [Wed, 19 Jun 2019 01:47:56 +0300] rev 15180
break error loop in client removal
alfadur [Wed, 19 Jun 2019 01:19:10 +0300] rev 15179
pin removed clients until the output buffer is flushed
alfadur [Wed, 19 Jun 2019 00:49:45 +0300] rev 15178
remove a 2015ism
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:55:11 +0200] rev 15177
ACF5: Fix incorrect ammo display on turn start at wave 3
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:27:34 +0200] rev 15176
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
It works by using 4 hardcoded map sizes and the rest is simply interpolated.
Size 1: 1024×512
Size 6: 2048×1024
Size 12: 4096×2048 (default, compatible with pre-1.0.0)
Size 25: 8192×4096
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:20:01 +0200] rev 15175
Fix air mine spawning inside land if land is almost completely full
Bug conditions:
* cAirMines >= 1
* Play with a drawn map filled with land
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:51:05 +0200] rev 15174
Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:33:43 +0200] rev 15173
ACF10: Show proper messages when everyone dies
If everyone died, the game cannot continue, but you still win (since it's a sandbox mission).
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:20:02 +0200] rev 15172
ACF: Show "Mission succeeded/failed" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 00:10:18 +0200] rev 15171
ACF5: Tweak hog coordinates to avoid floating
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:55:32 +0200] rev 15170
ACF5: Disable inappropriate "boring" taunt at the end
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:48:22 +0200] rev 15169
ACF5: In final animation, move camera to empty cage
alfadur [Sun, 16 Jun 2019 19:16:26 +0300] rev 15168
avoid allocation in hash comparison
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:27:14 +0200] rev 15167
ACF5: Also clear crates around cyborg