Wed, 09 Jan 2019 16:27:57 -0500 | nemo | fix incorrect mask set in r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog | file | diff | annotate |
Fri, 23 Nov 2018 15:54:23 -0500 | nemo | overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints. | file | diff | annotate |
Sat, 27 Oct 2018 07:20:07 +0300 | alfadur | make firepunch hit moving gears (airmines are not amused) | file | diff | annotate |
Tue, 10 Jul 2018 18:35:31 +0200 | Wuzzy | Refactor collision mask checks, remove hardcoded numbers | file | diff | annotate |
Tue, 10 Jul 2018 18:00:04 +0200 | Wuzzy | Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate | file | diff | annotate |
Mon, 12 Mar 2018 00:59:47 +0100 | alfadur | Fix minigun bullets sometimes failing to hit when shooting same thing twice in row | file | diff | annotate |
Wed, 31 Jan 2018 13:42:52 -0500 | alfadur | Machinegun. also tweaked ignore | file | diff | annotate |