Tue, 30 Apr 2019 18:25:04 +0200 |
Wuzzy |
Refactor decimal separator to make Pas2C happy
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Sat, 27 Apr 2019 13:51:02 +0200 |
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Move Hedgewars key IDs to CSV file
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Tue, 23 Apr 2019 15:54:06 +0200 |
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Change init theme to Nature
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Sat, 20 Apr 2019 05:14:24 +0200 |
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Poison taunts: Fall back to Default voice if missing
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Thu, 18 Apr 2019 19:44:25 +0200 |
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Refactor mouse movement handling
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Mon, 08 Apr 2019 00:59:08 +0200 |
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Fix floating pixels if wielding and rotating cleaver
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Sun, 07 Apr 2019 18:21:14 +0200 |
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Add key to display extra gear info tags
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Mon, 01 Apr 2019 22:07:42 +0200 |
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Invert colors if clan color is very dark
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Tue, 05 Feb 2019 03:39:03 +0100 |
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Fix precise volume change being a bit buggy
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Tue, 05 Feb 2019 02:46:41 +0100 |
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Precise+zoom/volume change makes changes in smaller steps
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Tue, 05 Feb 2019 02:13:04 +0100 |
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Add setting to set default/initial zoom
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Fri, 25 Jan 2019 06:46:13 +0100 |
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Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
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Wed, 16 Jan 2019 00:01:29 +0100 |
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Refactor hwengine: Rename cLocale to cLanguage
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Sun, 13 Jan 2019 17:28:33 +0100 |
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Disallow placement of piano beyond bounce world edge
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Sun, 13 Jan 2019 17:02:15 +0100 |
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Deny air attack in bounce world edge if target is in "impossible" position
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Fri, 11 Jan 2019 04:38:07 +0100 |
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Make sure to render crosshair above render
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Thu, 10 Jan 2019 17:54:58 +0100 |
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Add button to set bounciness in touch interface
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Sat, 05 Jan 2019 22:05:20 +0100 |
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Lua: Add InitHealth, read-only variable containing the initial hog health setting
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Thu, 03 Jan 2019 19:46:48 +0100 |
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Fix bee targeting fail across wrap world edge
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Wed, 19 Dec 2018 19:10:42 +0100 |
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Lua API: Add functions to add team selected in campaign/mission page
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Tue, 18 Dec 2018 15:21:23 +0100 |
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Add Lua functions to save/get mission variables
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Wed, 12 Dec 2018 23:01:06 -0500 |
nemo |
Allow scaling hand drawn maps
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Mon, 10 Dec 2018 09:39:34 +0100 |
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Show Sudden Death warning messages only once per round
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Sun, 09 Dec 2018 17:12:47 +0100 |
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Lua API: SetTurnTimePaused/GetTurnTimePaused
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Tue, 27 Nov 2018 03:08:06 +0100 |
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Swap a few weapons in ammo menu to get a nice 6×10 grid
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 10 Nov 2018 21:15:42 +0100 |
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Remove all traces of dead code related to amStructure/gtStructure
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Wed, 31 Oct 2018 13:35:53 +0100 |
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Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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