Fri, 27 Jul 2012 11:41:16 +0400 |
unc0rr |
oops
|
file |
diff |
annotate
|
Fri, 27 Jul 2012 10:29:37 +0400 |
unc0rr |
Fix edge case problems with sniper rifle
|
file |
diff |
annotate
|
Thu, 26 Jul 2012 11:56:58 +0400 |
unc0rr |
No more AI jumping lulz
|
file |
diff |
annotate
|
Wed, 25 Jul 2012 22:46:03 +0400 |
unc0rr |
merge
|
file |
diff |
annotate
|
Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
|
file |
diff |
annotate
|
Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
file |
diff |
annotate
|
Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
|
file |
diff |
annotate
|
Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
file |
diff |
annotate
|
Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
|
file |
diff |
annotate
|
Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
|
file |
diff |
annotate
|
Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
file |
diff |
annotate
|
Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
file |
diff |
annotate
|
Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
|
file |
diff |
annotate
|
Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
|
file |
diff |
annotate
|
Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
|
file |
diff |
annotate
|