Sat, 25 Aug 2012 18:22:15 -0400 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
|
file |
diff |
annotate
|
Sat, 25 Aug 2012 09:17:42 -0400 |
nemo |
let's see if mikade will still accept this at least
|
file |
diff |
annotate
|
Sat, 25 Aug 2012 08:39:52 -0400 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
file |
diff |
annotate
|
Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
|
file |
diff |
annotate
|
Fri, 27 Jul 2012 23:16:30 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Fri, 27 Jul 2012 19:27:39 -0400 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
|
file |
diff |
annotate
|
Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
|
file |
diff |
annotate
|
Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
|
file |
diff |
annotate
|
Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
file |
diff |
annotate
|
Fri, 20 Jul 2012 18:48:04 -0400 |
nemo |
Avoid desync playing back demos
|
file |
diff |
annotate
|
Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
|
file |
diff |
annotate
|
Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
|
file |
diff |
annotate
|
Fri, 13 Jul 2012 16:35:42 +0400 |
Stepan777 |
merge
|
file |
diff |
annotate
|
Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
|
file |
diff |
annotate
|
Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
file |
diff |
annotate
|