hedgewars/uTeams.pas
2018-08-11 Wuzzy Oops, add forgotten begin/end in uTeams
2018-08-11 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-11 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
2018-08-09 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
2018-08-09 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
2018-08-09 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
2018-08-09 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-11 Wuzzy Make sure TotalRounds increases to 0 on first real turn
2018-07-07 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
2018-06-10 antonc27 Merge ios-develop into default
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-18 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2018-02-25 unc0rr Much smaller TBinds type
2018-02-21 Wuzzy Improve/fix messaging when multiple teams win
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-07 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
2017-09-28 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
2017-05-12 Wuzzy Remove the buggy /finish chat command
2017-04-25 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-17 Wuzzy Backed out changeset 8e9603088f99
2017-04-15 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-06 Wuzzy Implement random round draw / team win messages
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-26 sheepluva create forts in random order
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2015-12-30 nemo set TryHard for placing hog automatically
2015-09-16 nemo remove racist trydo 😝
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva add some chat message colors
2015-07-17 sheepluva unpause game when finishing game
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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