2018-08-11 |
Wuzzy |
Oops, add forgotten begin/end in uTeams
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2018-08-11 |
Wuzzy |
More straightforward TotalRoundsPre counting if there's only 1 clan
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2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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2018-08-11 |
Wuzzy |
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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2018-08-09 |
Wuzzy |
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
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2018-08-09 |
Wuzzy |
Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
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2018-08-09 |
Wuzzy |
Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
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2018-08-09 |
Wuzzy |
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-07-11 |
Wuzzy |
Make sure TotalRounds increases to 0 on first real turn
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2018-07-07 |
Wuzzy |
Fix TotalRounds still being -1 in first real turn after hog placement phase
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2018-06-10 |
antonc27 |
Merge ios-develop into default
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2018-03-18 |
antonc27 |
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop Hedgewars-iOS-2.1
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2018-03-12 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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2018-03-10 |
Wuzzy |
Make a few more engine strings translatable
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2018-03-09 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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2018-02-25 |
unc0rr |
Much smaller TBinds type
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2018-02-21 |
Wuzzy |
Improve/fix messaging when multiple teams win
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-02-07 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
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2017-09-28 |
Wuzzy |
Fix stats screen caption showing only one winner if multiple teams have won
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2017-05-12 |
Wuzzy |
Remove the buggy /finish chat command
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2017-04-25 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-17 |
Wuzzy |
Backed out changeset 8e9603088f99
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2017-04-15 |
Wuzzy |
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
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2017-04-06 |
Wuzzy |
Implement random round draw / team win messages
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-26 |
sheepluva |
create forts in random order
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-30 |
nemo |
set TryHard for placing hog automatically
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2015-09-16 |
nemo |
remove racist trydo 😝
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-17 |
sheepluva |
unpause game when finishing game
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2015-05-12 |
unc0rr |
- Fix order of messages, also don't duplicate last timestamped message
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2015-04-01 |
sheepluva |
terminate engine and output fatal error message if hedgehogs are added incorrectly
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2014-12-13 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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2014-12-10 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-08 |
nemo |
skip a bunch of stuff not applicable to cleanup
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2014-12-08 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-08-24 |
unc0rr |
Also convert the message if current team is gone
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2014-08-24 |
nemo |
rename of variable typo for readability
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2014-07-04 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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2014-07-02 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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