gameServer/Actions.hs
Mon, 19 Jul 2010 23:38:18 +0400 unc0rr Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:30:08 +0400 unc0rr Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:00:10 +0400 unc0rr Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 unc0rr Reimplement statistics
Sat, 17 Jul 2010 23:44:42 +0400 unc0rr Reimplement REMOVE_TEAM
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Mon, 21 Jun 2010 21:41:14 +0400 unC0Rr Reimplement room creating
Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 unc0rr Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Mon, 10 May 2010 17:48:06 +0000 unc0rr Make some more protocol commands work
Sun, 09 May 2010 18:47:31 +0000 unc0rr - Enable -O2 optimization for server
Sun, 09 May 2010 17:53:08 +0000 unc0rr Uses StateT monad instead of manually maintaining the state
Thu, 06 May 2010 17:53:37 +0000 unc0rr Make server build again (it's still useless though)
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