Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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