Wed, 24 Dec 2014 11:05:48 -0500 Suggestion of Wuzzy's. Use Randy's water as SD water.
nemo [Wed, 24 Dec 2014 11:05:48 -0500] rev 10708
Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 merge
nemo [Wed, 24 Dec 2014 10:36:49 -0500] rev 10707
merge
Wed, 24 Dec 2014 15:01:30 +0000 add wuzzy to credits
vittorio.giovara@gmail.com [Wed, 24 Dec 2014 15:01:30 +0000] rev 10706
add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
nemo [Wed, 24 Dec 2014 10:34:41 -0500] rev 10705
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Wuzzy [Wed, 24 Dec 2014 09:52:04 -0500] rev 10704
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Add my address to IT translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 27 Dec 2014 10:39:11 +0100] rev 10703
Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 should fix perlin gen on 32 bit
nemo [Wed, 24 Dec 2014 09:20:52 -0500] rev 10702
should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 merge
nemo [Tue, 23 Dec 2014 00:07:06 -0500] rev 10701
merge
Mon, 22 Dec 2014 22:38:23 +0300 Hide "optimize" button
unc0rr [Mon, 22 Dec 2014 22:38:23 +0300] rev 10700
Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 german translation update, mostly just adding wuzzy's suggested strings
sheepluva [Sun, 21 Dec 2014 21:48:13 +0100] rev 10699
german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 Issue 875: Fix faulty translation in German
wuzzy [Sun, 21 Dec 2014 09:27:57 +0100] rev 10698
issue #875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 scaling is not safe in multi at all using a team add. will use the first real team instead.
nemo [Mon, 22 Dec 2014 18:08:42 -0500] rev 10697
scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
nemo [Sat, 20 Dec 2014 16:20:37 -0500] rev 10696
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 this bugs me every time I look at it
nemo [Mon, 22 Dec 2014 17:47:22 -0500] rev 10695
this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 hat fix
sheepluva [Fri, 19 Dec 2014 22:56:28 +0100] rev 10694
hat fix
Wed, 17 Dec 2014 23:41:10 +0100 revert last commit
sheepluva [Wed, 17 Dec 2014 23:41:10 +0100] rev 10693
revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 don't save alpha channel to screenshots when not needed
sheepluva [Wed, 17 Dec 2014 23:01:43 +0100] rev 10692
don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 change speechfix implementation (no "continue" anymore
sheepluva [Wed, 17 Dec 2014 21:01:44 +0100] rev 10691
change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 grmlgrml
sheepluva [Wed, 17 Dec 2014 19:23:57 +0100] rev 10690
grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 change string types of speech bubbles fix to work with pas2c
sheepluva [Wed, 17 Dec 2014 19:03:33 +0100] rev 10689
change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
sheepluva [Wed, 17 Dec 2014 19:02:33 +0100] rev 10688
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 cleanup speech bubble code a little. this fixes issue 719
sheepluva [Wed, 17 Dec 2014 14:56:14 +0100] rev 10687
cleanup speech bubble code a little. this fixes issue #719
Wed, 17 Dec 2014 08:36:55 +0100 ClimbHome mission preview by wuzzy
sheepluva [Wed, 17 Dec 2014 08:36:55 +0100] rev 10686
ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 update changelog
sheepluva [Wed, 17 Dec 2014 07:35:39 +0100] rev 10685
update changelog
Tue, 16 Dec 2014 23:41:26 +0100 merge'n'magic
sheepluva [Tue, 16 Dec 2014 23:41:26 +0100] rev 10684
merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 just in case. one more nil check
nemo [Tue, 16 Dec 2014 14:32:53 -0500] rev 10683
just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 aaaand where it was actually crashing
nemo [Tue, 16 Dec 2014 14:29:25 -0500] rev 10682
aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 Add nil checks on HHGear to rope steps.
nemo [Tue, 16 Dec 2014 14:23:24 -0500] rev 10681
Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
sheepluva [Tue, 16 Dec 2014 22:30:17 +0100] rev 10680
issue #871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash" Due to doStepRopeWork's being completely skipped 75% of the ticks - including drowning/detachment-condition checks
Tue, 16 Dec 2014 08:04:18 -0500 add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo [Tue, 16 Dec 2014 08:04:18 -0500] rev 10679
add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 Issue 867: Update German mission strings
wuzzy [Mon, 15 Dec 2014 20:03:20 +0100] rev 10678
issue #867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 small code tweak
sheepluva [Mon, 15 Dec 2014 19:38:54 +0100] rev 10677
small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva [Mon, 15 Dec 2014 19:37:44 +0100] rev 10676
fix for issue #855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 Issue 829: Drill rocket drilling dust is slightly misplaced
sheepluva [Mon, 15 Dec 2014 16:11:18 +0100] rev 10675
issue #829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva [Mon, 15 Dec 2014 15:24:26 +0100] rev 10674
issue #852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 Some fixes and (really lazy) fixes
mikade <redgrinner@gmail.com> [Mon, 15 Dec 2014 20:45:42 +0900] rev 10673
Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 Issue 768: Bee: Camera focus lost
sheepluva [Sun, 14 Dec 2014 21:54:54 +0100] rev 10672
issue #768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 Issue 865: gfResetHealth is not exposed to Lua
sheepluva [Sun, 14 Dec 2014 20:11:36 +0100] rev 10671
issue #865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 make use of onGearWaterSkip
mikade <redgrinner@gmail.com> [Sun, 14 Dec 2014 12:26:16 +0900] rev 10670
make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva [Sun, 14 Dec 2014 03:32:11 +0100] rev 10669
issue #755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 lua API event: onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 03:16:40 +0100] rev 10668
lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 remove links from doxygen project number as doxygen escapes them now
sheepluva [Sun, 14 Dec 2014 02:37:30 +0100] rev 10667
remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 Some ru l10n updates
unc0rr [Sat, 13 Dec 2014 20:12:55 +0300] rev 10666
Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 use TeamsCount instead of cMaxTeams in a few loops
nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Use notice and skip join on irc
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 remove a not that somehow magically appeared in a prior commit.
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 pas2c doesn't like semi-colons after repeat
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 fix copypasta
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 let sinegun bounce on weBounce
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 cont.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
Thu, 11 Dec 2014 10:22:51 +0100 wrap explosions!
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 wrap sinegun
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 Issue 848: Minor translation update for German (misc files)
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Wed, 10 Dec 2014 22:33:09 +0100 small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 remove redundant check
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 merge FreeTexture into FreeAndNilTexture
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 make sure view limits are updated at start of game
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 skip a bunch of stuff not applicable to cleanup
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 HedgehogDamaged calls CurrentHedgehog
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 clean up fonts
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 sheepluva is right
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 init timer to 0
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 pretty sure the other teams need stats at 0 for the graph to look right
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 Add another (test) map
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 better initial camera position
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
Thu, 04 Dec 2014 11:11:17 -0500 Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Wed, 03 Dec 2014 18:49:10 +0100 pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 tweaking the lua test function thingy
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 set globals in commandline lua
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 Schemes list combobox with their names qmlfrontend
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
Wed, 03 Dec 2014 17:09:04 +0100 fix some things I messed up with the drawing functions
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Tue, 02 Dec 2014 23:55:20 +0100 update changelog
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
Thu, 04 Dec 2014 00:34:40 +0300 Script combobox.wiki qmlfrontend
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
Tue, 02 Dec 2014 23:33:28 +0100 move functionality of Draw.lua into engine
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 Finish combobox implementation (except for visual part) qmlfrontend
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
Tue, 02 Dec 2014 22:11:22 +0100 make tests use Draw.lua for now too
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 Some more progress at custom combobox qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
Tue, 02 Dec 2014 16:45:26 -0500 forgot this one.
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 merge default qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
Tue, 02 Dec 2014 20:20:04 +0100 oops, IOResult is a function in pascal, but not in pas2c
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 Fix FULLMAPCONFIG message
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 fix despeckle
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 weapon set: Shoppa Pro
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 oops
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
Mon, 01 Dec 2014 11:37:28 +0900 some friendly updates to TechRacer
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 oops, fix logging. had = instead of <> in an error check
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 *sigh*
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
Sun, 30 Nov 2014 16:06:39 -0500 stricter skip
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 Limit fire particles speed to 2
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 fix for Issue 840: Basic Training - Grenade is failing to dismiss team
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for issue #840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
(0) -10000 -3000 -1000 -120 +120 +1000 +3000 tip