Tue, 29 Mar 2016 16:54:41 +0200 Fix function name in avwrapper 0.9.22
koda [Tue, 29 Mar 2016 16:54:41 +0200] rev 11635
Fix function name in avwrapper
Tue, 29 Mar 2016 16:54:07 +0200 Fix function name in avwrapper
koda [Tue, 29 Mar 2016 16:54:07 +0200] rev 11634
Fix function name in avwrapper
Tue, 29 Mar 2016 09:04:53 -0400 add svg sources. bug #43
nemo [Tue, 29 Mar 2016 09:04:53 -0400] rev 11633
add svg sources. bug #43
Tue, 29 Mar 2016 11:16:54 +0300 Trick on storage format to simplify sql queries
unC0Rr [Tue, 29 Mar 2016 11:16:54 +0300] rev 11632
Trick on storage format to simplify sql queries
Tue, 29 Mar 2016 09:00:12 +0200 https4dlc
sheepluva [Tue, 29 Mar 2016 09:00:12 +0200] rev 11631
https4dlc
Tue, 29 Mar 2016 08:52:45 +0200 change all URLs of feedback dialog to use https
sheepluva [Tue, 29 Mar 2016 08:52:45 +0200] rev 11630
change all URLs of feedback dialog to use https
Mon, 28 Mar 2016 18:19:20 -0400 RC planes should not pick up frozen crates
nemo [Mon, 28 Mar 2016 18:19:20 -0400] rev 11629
RC planes should not pick up frozen crates
Mon, 28 Mar 2016 21:20:11 +0300 Declare achievements alongwith EndGame call, since it would skip SendStats
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 11628
Declare achievements alongwith EndGame call, since it would skip SendStats
Fri, 25 Mar 2016 11:27:53 -0400 Keep very old compatibility 0.9.22
koda [Fri, 25 Mar 2016 11:27:53 -0400] rev 11627
Keep very old compatibility
Fri, 25 Mar 2016 11:21:18 -0400 Keep very old compatibility
koda [Fri, 25 Mar 2016 11:21:18 -0400] rev 11626
Keep very old compatibility
Fri, 25 Mar 2016 11:02:38 -0400 Use the correct replacement 0.9.22
koda [Fri, 25 Mar 2016 11:02:38 -0400] rev 11625
Use the correct replacement
Fri, 25 Mar 2016 11:01:01 -0400 Use the correct replacement
koda [Fri, 25 Mar 2016 11:01:01 -0400] rev 11624
Use the correct replacement
Fri, 25 Mar 2016 10:54:23 -0400 More compatibility wrappers for video
koda [Fri, 25 Mar 2016 10:54:23 -0400] rev 11623
More compatibility wrappers for video
Fri, 25 Mar 2016 15:52:49 +0100 fix check for wrong value
sheepluva [Fri, 25 Mar 2016 15:52:49 +0100] rev 11622
fix check for wrong value
Fri, 25 Mar 2016 15:40:44 +0300 racer map #20
unC0Rr [Fri, 25 Mar 2016 15:40:44 +0300] rev 11621
racer map #20
Thu, 24 Mar 2016 14:40:59 +0300 Achievement for ClimbHome
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 11620
Achievement for ClimbHome
Tue, 22 Mar 2016 11:59:31 -0400 Add an additional compatibility layer for video
koda [Tue, 22 Mar 2016 11:59:31 -0400] rev 11619
Add an additional compatibility layer for video
Tue, 22 Mar 2016 12:09:26 +0300 Fix typo
unC0Rr [Tue, 22 Mar 2016 12:09:26 +0300] rev 11618
Fix typo
Sun, 20 Mar 2016 03:08:51 -0400 Move pixel format conversion from uVideoRec to AVWrapper
koda [Sun, 20 Mar 2016 03:08:51 -0400] rev 11617
Move pixel format conversion from uVideoRec to AVWrapper This has several benefits, being in C-land allows us to better use libav API and avoid mixing memory allocated from Pascal. Also the C code for the conversion loop generated by GCC or Clang is probably more optimized than by Freepascal. Finally it will simplify code in the future if we are going to enable any other pixel format than yuv420p. Change the coefficients to improve color accuracy during conversion.
Sun, 20 Mar 2016 01:16:11 -0400 Fix bundle already present check
koda [Sun, 20 Mar 2016 01:16:11 -0400] rev 11616
Fix bundle already present check
Sun, 20 Mar 2016 00:58:30 -0400 Add FindOggVorbis to make sure all paths are set
koda [Sun, 20 Mar 2016 00:58:30 -0400] rev 11615
Add FindOggVorbis to make sure all paths are set
Sun, 20 Mar 2016 00:57:44 -0400 Update osx bundle creation with SDL2 library names
koda [Sun, 20 Mar 2016 00:57:44 -0400] rev 11614
Update osx bundle creation with SDL2 library names
Fri, 18 Mar 2016 13:27:30 -0400 copypasta to make AI use vampirism too
nemo [Fri, 18 Mar 2016 13:27:30 -0400] rev 11613
copypasta to make AI use vampirism too
Tue, 15 Mar 2016 22:29:40 +0300 logging via physfs qmlfrontend
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11612
logging via physfs
Mon, 14 Mar 2016 22:08:27 +0300 Merge default qmlfrontend
unc0rr [Mon, 14 Mar 2016 22:08:27 +0300] rev 11611
Merge default
Mon, 14 Mar 2016 22:04:39 +0300 Do not check games lasting for more than 3 hours
unc0rr [Mon, 14 Mar 2016 22:04:39 +0300] rev 11610
Do not check games lasting for more than 3 hours
Mon, 14 Mar 2016 14:38:23 +0100 german translation: fix error due to confusion of plural "you" with singular "you"
sheepluva [Mon, 14 Mar 2016 14:38:23 +0100] rev 11609
german translation: fix error due to confusion of plural "you" with singular "you"
Mon, 16 Nov 2015 18:28:10 +0100 avwrapper: Explicitly check for macro existence 0.9.22
koda [Mon, 16 Nov 2015 18:28:10 +0100] rev 11608
avwrapper: Explicitly check for macro existence
Sat, 07 Nov 2015 15:07:33 +0100 videorec: Drop setting x264 preset 0.9.22
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11607
videorec: Drop setting x264 preset It is the default one anyway.
Mon, 16 Nov 2015 13:59:04 +0100 avwrapper: Adjust prefixed symobols version guard 0.9.22
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11606
avwrapper: Adjust prefixed symobols version guard
Thu, 12 Nov 2015 02:41:40 +0100 libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11605
libavinteraction: Adjust version guard for av_codec_is_encoder()
Tue, 10 Nov 2015 13:53:40 +0100 videorec: Drop a commented out option 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:40 +0100] rev 11604
videorec: Drop a commented out option
Tue, 10 Nov 2015 13:53:16 +0100 videorec: Use future API for raw video encoding 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:16 +0100] rev 11603
videorec: Use future API for raw video encoding
Tue, 10 Nov 2015 13:53:15 +0100 videorec: Appropriately rescale timestamps and duration 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:15 +0100] rev 11602
videorec: Appropriately rescale timestamps and duration Applies to both audio and video for them to be in sync.
Tue, 10 Nov 2015 13:53:14 +0100 videorec: Always initialize audio and video time bases 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:14 +0100] rev 11601
videorec: Always initialize audio and video time bases In both context and stream.
Tue, 10 Nov 2015 13:53:13 +0100 videorec: Fully set frame properties 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:13 +0100] rev 11600
videorec: Fully set frame properties
Tue, 10 Nov 2015 13:53:12 +0100 videorec: Fix flushing encoders 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:12 +0100] rev 11599
videorec: Fix flushing encoders When passing NULL frames, encoders empty their queues, but we have to stop polling from them when they don't any more data.
Tue, 10 Nov 2015 13:53:10 +0100 videorec: Make sure the audio packet is considered empty 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Tue, 10 Nov 2015 13:53:10 +0100] rev 11598
videorec: Make sure the audio packet is considered empty
Sat, 05 Mar 2016 21:04:06 +0100 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
antonc27 <antonc27@mail.ru> [Sat, 05 Mar 2016 21:04:06 +0100] rev 11597
[bug #1] - Fixed simultaneous pressing of two arrow buttons on mobile
Sat, 05 Mar 2016 16:46:04 +0300 Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
unc0rr [Sat, 05 Mar 2016 16:46:04 +0300] rev 11596
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
Fri, 04 Mar 2016 10:37:42 +0100 fix pas2c breakage caused by recent changes in uLandGraphics
sheepluva [Fri, 04 Mar 2016 10:37:42 +0100] rev 11595
fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo [Thu, 03 Mar 2016 16:36:05 -0500] rev 11594
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo [Thu, 03 Mar 2016 15:41:53 -0500] rev 11593
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 - Enable CI builds with travis for hw iOS
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 14:46:13 +0100] rev 11592
- Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 Don't see a good reason for it to be here
unC0Rr [Tue, 01 Mar 2016 12:37:42 +0300] rev 11591
Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 Don't dump ghost points if map isn't detected
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 11590
Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 - Enable scheme sharing for Xcode project, this required for travis builds
antonc27 <antonc27@mail.ru> [Tue, 01 Mar 2016 00:41:38 +0100] rev 11589
- Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 Syntax fix
unC0Rr [Mon, 29 Feb 2016 14:41:52 +0300] rev 11588
Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 Fix wp issue, hopefully
unC0Rr [Mon, 29 Feb 2016 14:36:44 +0300] rev 11587
Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 - Fix room config being sent unmodified
unc0rr [Sun, 28 Feb 2016 00:00:46 +0300] rev 11586
- Fix room config being sent unmodified - Fix server ghost color
Sat, 27 Feb 2016 20:56:49 +0300 Fix build
unc0rr [Sat, 27 Feb 2016 20:56:49 +0300] rev 11585
Fix build
Sat, 27 Feb 2016 18:15:53 +0300 Don't compare time value with itself
unc0rr [Sat, 27 Feb 2016 18:15:53 +0300] rev 11584
Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 Recognize ghost points in checker
unc0rr [Sat, 27 Feb 2016 18:02:24 +0300] rev 11583
Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 Finish implementation of ghost points served from server, not tested
unc0rr [Sat, 27 Feb 2016 09:44:13 +0300] rev 11582
Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 updated french lua translation
BaptisteOrieux [Fri, 26 Feb 2016 14:11:16 -0500] rev 11581
updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 More work on best time ghost feature
unc0rr [Thu, 25 Feb 2016 23:17:52 +0300] rev 11580
More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 cmake: Set OLD for policy 26 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 11 Nov 2015 18:40:52 +0100] rev 11579
cmake: Set OLD for policy 26 We need to get target location because of our bundled dependencies.
Wed, 24 Feb 2016 22:37:03 +0300 Recognize ghost points in db interaction tool (no storing yet)
unc0rr [Wed, 24 Feb 2016 22:37:03 +0300] rev 11578
Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 - Campaign for iOS: Finally can launch campaign's mission game from list!
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:33:10 +0100] rev 11577
- Campaign for iOS: Finally can launch campaign's mission game from list! TODO: Customize UI TODO: Track user progress TODO: Localization TODO: Refactoring TODO: Get some sleep ^_
Wed, 24 Feb 2016 00:10:12 +0100 - Small refactoring for seed command
antonc27 <antonc27@mail.ru> [Wed, 24 Feb 2016 00:10:12 +0100] rev 11576
- Small refactoring for seed command
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