Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:03:08 +0200] rev 12614
ASA, fruit01: Change choice keys
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:59:54 +0200] rev 12613
ASA, fruit01: Show mission text when reaching launch pad with enemies
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:28:43 +0200] rev 12612
ASA, fruit01: Improve mission texts and choice dialog handling
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:09:43 +0200] rev 12611
ACF1: Change rope challenge confirm key to [Attack]
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:04:58 +0200] rev 12610
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 01:45:01 +0200] rev 12609
ACF1: Force player to press jump to confirm difficulty dialog
To prevent the player from accidentally making a choice too early
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:59:12 +0200] rev 12608
ASA, ice01: Fix turn ready caption
sheepluva [Sat, 30 Sep 2017 00:52:06 +0200] rev 12607
make hellfire test a bit less seed-sensitive
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:43:56 +0200] rev 12606
ASA, moon01: Fix minions sometimes taking double turns
sheepluva [Sat, 30 Sep 2017 00:09:48 +0200] rev 12605
pas2c happiness initiative 2017, continued
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12604
change return codes to avoid overlap with fpc ones
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12603
ASA, Spacetrip: Fix guards taking 2 turns in succession
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12602
make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12601
fix some things that annoy pas2c and whitespaces
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12600
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12599
A Space Adventure: Add outro sequence / epilogue in the final mission
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12598
don't use colorkey for land spray
this fixes
issue #220
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12597
rename ifTransparent to ifColorKey
This should make the name less confusing.
However this image-flag will possibly be dropped completely.
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12596
currently irrelevant sdl call adjustment
as suggested by https://wiki.libsdl.org/MigrationGuide
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12595
ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12594
ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12593
Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12592
Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12591
Change graves of teams in missions for greater variety
In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12590
ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12589
ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12588
ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12587
ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12586
Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12585
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12584
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12583
ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12582
A Space Adventure: Remove or shorten intro sequences of side missions
Also increase initial ready time in death02 and fruit03
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:36:24 +0200] rev 12581
Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 17:26:54 +0200] rev 12580
ASA: Improve displaying of mission panels all over the place
Also fix mission panel often not shown when watching full intro sequence.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 08:55:10 +0200] rev 12579
Fix typo in Polish translation
Reported from the Feedback dialog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:45:28 +0200] rev 12578
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12577
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12576
Fix team colors of most teams in A Space Adventure to denote correct ally status
A Space Adventure often gave different colors to allied teams, which is wrong!
A few exceptions remain for technical reasons.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12575
ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12574
ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12573
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12572
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12571
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12570
ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12569
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12568
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:47:18 +0200] rev 12567
ASA, Spacetrip: Reset turn time on successful Moon landing
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:44:09 +0200] rev 12566
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:30:59 +0200] rev 12565
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:26:12 +0200] rev 12564
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:13:28 +0200] rev 12563
ASA, Spacetrip: Fix not properly recognizing crate collection
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:43:28 +0200] rev 12562
ASA: Update mission texts properly after watching dialog
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:18:35 +0200] rev 12561
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 15:45:42 +0200] rev 12560
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:38:51 +0200] rev 12559
ACF: Use skull grave for cannibal teams (for real)
There was a typo. “Skull” is invalid, it must be “skull”
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:17:41 +0200] rev 12558
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:04:02 +0200] rev 12557
Infinite skips in ACF5
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:55:40 +0200] rev 12556
ACF2: Convert to EndTurn
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:49:20 +0200] rev 12555
ACF2: Remove restart option when cooperating with cyborg
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 04:28:34 +0200] rev 12554
Disable SD in ACF6 and ASA: The first stop
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 03:54:35 +0200] rev 12553
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:57:44 +0200] rev 12552
ACF2: Fix weird skip ammos
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:47:15 +0200] rev 12551
Shorten a mission text in ACF, mission 2
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:26:33 +0200] rev 12550
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 01:00:35 +0200] rev 12549
Improve the mission texts in ACF, mission 1
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:54:11 +0200] rev 12548
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:04:09 +0200] rev 12547
ACF, mission 3: Put in 3 girders per girder crate
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:55:19 +0200] rev 12546
ACF, epilogue: Play default epilogue if campaign var is not found in team
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 20:00:30 +0200] rev 12545
Add ca. 10 announcer messages
Shout-out to UltiMaxKom
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 19:13:26 +0200] rev 12544
Use correct kill counts for the remaining ASA missions as well
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 18:54:35 +0200] rev 12543
Show correct kill counts in all ASA missions (fixes #147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:25:57 +0200] rev 12542
ASA, The first stop: Fix team ranking and kills in stats screen (
bug #147)
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 16:07:44 +0200] rev 12541
New Lua API function: GetTeamStats, to get team stats
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 05:09:33 +0200] rev 12540
ASA, the final battle: Fix mission panel not appearing if you watched the dialog
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 04:56:19 +0200] rev 12539
ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:58:23 +0200] rev 12538
ASA, The first stop: Take possibility into account that whole team can be wiped out
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 03:05:59 +0200] rev 12537
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:31:01 +0200] rev 12536
ASA: Reset checkpoint after completing checkpointed mission
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:27:33 +0200] rev 12535
ASA, a frozen adventure: Retain bazooka on checkpoint 2
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 02:24:58 +0200] rev 12534
Improve and fix poor messaging in ASA: A frozen adventure
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 00:41:30 +0200] rev 12533
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:55:53 +0200] rev 12532
Remove infinite teleport from ASA: Searching in the dust
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:48:56 +0200] rev 12531
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 23:04:15 +0200] rev 12530
ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 22:25:10 +0200] rev 12529
ASA: Inform the player about a checkpoint reset
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:41:38 +0200] rev 12528
ASA: Reset mission checkpoints when going to Spacetrip
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 21:18:59 +0200] rev 12527
Fix ASA: A frozen adventure not working when starting from checkpoint
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:46:26 +0200] rev 12526
Remove checkpoints in ASA: Searching in the dust
Same rationale as for ASA: Getting to the device
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 20:09:33 +0200] rev 12525
Remove checkpoints in ASA: Getting to the device
This means the player now must win this mission in one go.
Justification: There were many ways for the mission to be saved in an unwinnable state,
there are many ways to win this mission and the checkpoints try to "force" one
particular way. Also, this mission isn't too long anyway.
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:32:36 +0200] rev 12524
ASA, Spacetrip: Improve messages when running out of fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:25:39 +0200] rev 12523
ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 19:16:14 +0200] rev 12522
ASA, Spacetrip mission: Fix poor detection of crate collection
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:58:50 +0200] rev 12521
Fix first ASA mission rapidly skipping turns on failure
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:17:44 +0200] rev 12520
Fix hard-to-read blue team color in ASA campaign
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 18:02:35 +0200] rev 12519
Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 17:06:35 +0200] rev 12518
Fix crate types in A Space Adventure and some user missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:50:35 +0200] rev 12517
Fix crate types (weapon/utility) in A Classic Fairytale missions
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:35:07 +0200] rev 12516
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 16:07:31 +0200] rev 12515
Fix mines not working in first turn in ACF, mission 6 (
bug #180)
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:34:07 +0200] rev 12514
Remove explicit (and redundant) SD message in ACF mission 6
The SD message is already handld properly by the engine, no need to repeat it in Lua.
Wuzzy <almikes@aol.com> [Mon, 25 Sep 2017 15:25:16 +0200] rev 12513
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
Wuzzy <almikes@aol.com> [Sun, 24 Sep 2017 04:13:04 +0200] rev 12512
Remove white stripes in flags of armenia, ireland, turkey
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 22:00:23 +0200] rev 12511
Write documentation to explain those files in Data/Names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 21:05:57 +0200] rev 12510
Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 20:05:16 +0200] rev 12509
Clean up name .cfg files, remove implicit defaults
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 19:49:41 +0200] rev 12508
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:35:45 +0200] rev 12507
Chance that clicking the random hats button produces a set of equal hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 09:12:35 +0200] rev 12506
Use completely random hats when clicking on "Random hats" button in team editor
- Previously this button used the hat sets from types.txt
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:45:18 +0200] rev 12505
Fix random teams rarely being empty
This is because I managed to screw up types.ini ... XD
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 07:38:41 +0200] rev 12504
Stop PhysFS from complaining when a random name .cfg file is missing
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:54:48 +0200] rev 12503
Add random female hedgehog names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 06:47:13 +0200] rev 12502
Add more random team names and hats
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 04:59:16 +0200] rev 12501
Add a bunch of random team names
Wuzzy <almikes@aol.com> [Sat, 23 Sep 2017 03:36:30 +0200] rev 12500
Add many random hedgehog names for more variety
Mostly tried to be generic but also fun sometimes.
I tried to keep it simple.
nemo [Fri, 22 Sep 2017 18:45:51 -0400] rev 12499
mix it up some more. also had screwed up -- inside quotes
nemo [Fri, 22 Sep 2017 18:07:11 -0400] rev 12498
should be harder to dodge than a xor
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 23:07:52 +0200] rev 12497
Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:26:57 +0200] rev 12496
Fix the key for toggling team bars being incorrectly described in the settings page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 19:17:06 +0200] rev 12495
Backed out
changeset c19e5ece5b3f
Because the controls scheme was actually intentional. Whoops!
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:59:54 +0200] rev 12494
Upddate changelog for previous commit
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:46:28 +0200] rev 12493
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
Pressing rotatemask toggled the team bars, but it was clearly indicatd
otherwise in the controls menu. To change hog tags, you must have pressed
rotatemask+precise which is not what users expect.
New behaviour:
- rotatemask changes hog tags
- rotatemask+precise toggles team bars
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 18:02:37 +0200] rev 12492
Fix more typos in de.txt
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:46:36 +0200] rev 12491
Add some German announcer messages (mostly by Topf)
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 17:12:16 +0200] rev 12490
Unstretch and recolor 5 poorly made flags
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 05:28:25 +0200] rev 12489
Fix a couple of German typos
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:37:45 +0200] rev 12488
Use misc icon for description group box in videos page
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 02:35:06 +0200] rev 12487
Add folder icon for main menu
Wuzzy <almikes@aol.com> [Fri, 22 Sep 2017 01:15:54 +0200] rev 12486
Change game scheme icon in options menu
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:56:49 +0200] rev 12485
Make string “Check now” in Apple build translatable
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 22:51:36 +0200] rev 12484
Tweak the network and lag icons to be closer to Hedgewars style
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 20:51:14 +0200] rev 12483
Change icon for frontend group box in options menu
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:40:42 +0200] rev 12482
Fix typo in German translation of hedgewars.desktop
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 18:37:34 +0200] rev 12481
Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:42:57 +0200] rev 12480
Rewrite missing IP/nick warning of the ban dialog
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 17:35:08 +0200] rev 12479
Provide translator context for a few less obvious engine strings
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:53:07 +0200] rev 12478
Simplify error messages in record play page and fix poor grammar.
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:44:10 +0200] rev 12477
Fix typo: “Youtube” instead of “YouTube”
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 16:40:29 +0200] rev 12476
Add translator comments for demo replay page error message
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 15:47:14 +0200] rev 12475
Clarify the default license of media files in CREDITS file
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 05:11:01 +0200] rev 12474
Allow skipping in two ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:58:37 +0200] rev 12473
Disable Sudden Death for a couple of ASA missions
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 04:25:10 +0200] rev 12472
Use new turn ending method in moon02.lua
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:46:17 +0200] rev 12471
Fix incorrect crate messages when collecting crates in ACF mission 1
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:08:25 +0200] rev 12470
Fix vgtAmmo showing air attack icon if frame is amNothing
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 03:07:29 +0200] rev 12469
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 01:59:49 +0200] rev 12468
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com> [Thu, 21 Sep 2017 00:23:40 +0200] rev 12467
Fix ammo tooltip icon being white
Wuzzy <almikes@aol.com> [Wed, 20 Sep 2017 20:25:59 +0200] rev 12466
Increase maximum event string message count to 255
Enrico <enricobe@hotmail.com> [Wed, 20 Sep 2017 19:59:25 +0200] rev 12465
Update Italian translation
nemo [Wed, 20 Sep 2017 13:15:17 -0400] rev 12464
ranges for alnum were silly. also lets not fail to same value
nemo [Wed, 20 Sep 2017 11:00:43 -0400] rev 12463
Data is not part of the path
nemo [Tue, 12 Sep 2017 16:14:40 -0400] rev 12462
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
nemo [Tue, 12 Sep 2017 08:35:13 -0400] rev 12461
this probably isn't helpful
nemo [Tue, 12 Sep 2017 08:32:01 -0400] rev 12460
This should be ok right?
nemo [Mon, 11 Sep 2017 14:28:58 -0400] rev 12459
Totally untested. Trying to ensure scripts loaded more or less match.
sheepluva [Tue, 05 Sep 2017 21:15:25 +0200] rev 12458
fix buffered read going into inf recursion loop
sheepluva [Tue, 05 Sep 2017 20:46:40 +0200] rev 12457
fix physfs using inflateCopy() (not part of miniz)
sheepluva [Sun, 03 Sep 2017 19:09:30 +0200] rev 12456
PHYSFS: fix off-by-one error
nemo [Fri, 01 Sep 2017 11:24:18 -0400] rev 12455
remove the collision addition for hogs again.
alfadur [Thu, 10 Aug 2017 08:13:37 -0400] rev 12454
block spawning on ice slopes
nemo [Wed, 09 Aug 2017 15:36:05 -0400] rev 12453
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo [Wed, 09 Aug 2017 15:35:39 -0400] rev 12452
Add checkins so that spawning on top of things is possible too
nemo [Wed, 09 Aug 2017 12:46:52 -0400] rev 12451
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo [Wed, 09 Aug 2017 12:22:05 -0400] rev 12450
don't spawn things on ice. it's too unpredictable what'll happen to them
nemo [Sun, 30 Jul 2017 19:06:57 -0400] rev 12449
while we're tweaking this phrase, "with" feels awkward
sheepluva [Sat, 29 Jul 2017 00:25:38 +0200] rev 12448
cleanup/fix .hgignore
Worldblender [Fri, 28 Jul 2017 18:12:28 -0400] rev 12447
bug #238 install the .desktop file too
Worldblender [Fri, 28 Jul 2017 16:49:38 -0400] rev 12446
use gender neutral language
nemo [Tue, 18 Jul 2017 11:29:50 -0400] rev 12445
Add .git, remove glob from things that aren't globs.
antonc27 <antonc27@mail.ru> [Mon, 17 Jul 2017 00:59:46 +0200] rev 12444
- Add .gitignore (duplicated from .hgignore)
antonc27 <antonc27@mail.ru> [Fri, 14 Jul 2017 19:44:14 +0200] rev 12443
- Fix fpc download link for travis iOS build
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Jul 2017 14:46:30 +0200] rev 12442
Merge pull request #48 from LocutusOfBorg/trusty
Move to trusty travis ci environment
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 10 Jul 2017 14:58:36 +0200] rev 12441
travis: move to trusty environment
tariqbenezza <tariq.benezza@gmail.com> [Fri, 17 Mar 2017 15:58:50 +0100] rev 12440
french language updates
antonc27 <antonc27@mail.ru> [Thu, 13 Jul 2017 16:23:49 +0200] rev 12439
- Bump iOS version
sheepluva [Sun, 09 Jul 2017 00:30:17 +0200] rev 12438
fix
issue #199: video recording crashed when trying to freeEverything twice
Janne Uusitupa [Sun, 02 Jul 2017 11:31:00 -0400] rev 12437
update finnish
nemo [Thu, 15 Jun 2017 14:57:16 -0400] rev 12436
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Wuzzy <almikes@aol.com> [Thu, 15 Jun 2017 15:50:23 +0200] rev 12435
Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:57:15 +0200] rev 12434
HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:44:16 +0200] rev 12433
Complete and update German Lua translation (de.lua)
Wuzzy <almikes@aol.com> [Thu, 18 May 2017 00:24:24 +0200] rev 12432
Sort strings in de.lua alphabetically
Wuzzy <almikes@aol.com> [Wed, 17 May 2017 23:28:21 +0200] rev 12431
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 23:31:28 +0200] rev 12430
Fix 3 more incorrect uses of loc() in scripts
Wuzzy <almikes@aol.com> [Tue, 16 May 2017 21:37:46 +0200] rev 12429
Fix various loc() syntax errors in scripts
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 19:08:57 +0200] rev 12428
Add Anachron into credits for the Battalion style
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 18:41:18 +0200] rev 12427
Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 17:23:49 +0200] rev 12426
Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:57:05 +0200] rev 12425
Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:29:51 +0200] rev 12424
Update readme link in Battalion script
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:28:32 +0200] rev 12423
Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:27:38 +0200] rev 12422
Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:45 +0200] rev 12421
Battalion: Don't show SD count at start (it's shown in each round anyway)
Wuzzy <almikes@aol.com> [Sun, 14 May 2017 16:24:01 +0200] rev 12420
Rewrite all Battalion strings to be more translator-friendly
sheepluva [Sun, 14 May 2017 15:20:26 +0200] rev 12419
Remove IceGun from default Highlander weaponset
sheepluva [Sun, 14 May 2017 14:56:08 +0200] rev 12418
Added tag 0.9.23-alpha for
changeset 8cc070640fd1
sheepluva [Sun, 14 May 2017 14:06:51 +0200] rev 12417
New Game-Style: Battalion (version 0.33)
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 17:15:45 +0200] rev 12416
Lua refactor: Replace ParseCommand('setweap… with SetWeapon
Wuzzy <almikes@aol.com> [Fri, 12 May 2017 16:53:29 +0200] rev 12415
Remove the buggy /finish chat command
Wuzzy <almikes@aol.com> [Mon, 08 May 2017 03:42:51 +0200] rev 12414
Add many, many English announcer messages for crate drops
Wuzzy <almikes@aol.com> [Sun, 07 May 2017 13:51:59 +0200] rev 12413
Add a few (adapted) announcer messages suggested by Star and Moon
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:49:34 +0200] rev 12412
Fix skipping in Racer causing the next team to be skipped, too
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 16:36:39 +0200] rev 12411
Stop telling the player to build a track in Racer when it is already built
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:36:04 +0200] rev 12410
Fix in-game mission name display of Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:33:05 +0200] rev 12409
No more chat slang in Dangerous Ducklings
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:21:34 +0200] rev 12408
Fix incomplete German mission translation of The Great Escape
unc0rr [Thu, 04 May 2017 13:23:37 +0300] rev 12407
Fix fail to detect base package when built with ghc 8
unc0rr [Mon, 01 May 2017 13:59:24 +0300] rev 12406
Update racer scripts
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 12405
Racer maps #18 and #19
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 12404
Racer challenge map #17
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 11:59:15 +0200] rev 12403
Fix overlapping crates in ACF mission 8
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:27:27 +0200] rev 12402
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:06:21 +0200] rev 12401
Update Molotov Cocktail help: Mention insta-explosion on barrels
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:04:45 +0200] rev 12400
Add 15 main menu tips
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 22:08:49 +0200] rev 12399
Update de.txt and hedgewars_de.ts
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 03:54:18 +0200] rev 12398
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 01:50:20 +0200] rev 12397
Make the Mr Mine message in ClimbHome translatable
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:48:07 +0200] rev 12396
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:16:07 +0200] rev 12395
Add note in Diver scenario that jetpack only has 50% fuel
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 19:38:21 +0200] rev 12394
Mention overwritten fuel in ammo description of UFO in TechRacer
Wuzzy <almikes@aol.com> [Mon, 01 May 2017 00:04:28 +0200] rev 12393
Add big fat developer warning to all racing scripts about compability
This is done to prevent me and others from committing crap. :D
sheepluva [Sun, 30 Apr 2017 00:36:36 +0200] rev 12392
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
sheepluva [Sun, 30 Apr 2017 00:28:17 +0200] rev 12391
fix build. sorry 'bout that.
sheepluva [Sun, 30 Apr 2017 00:11:50 +0200] rev 12390
whoops, temp file was committed...
sheepluva [Sat, 29 Apr 2017 23:49:39 +0200] rev 12389
merge
sheepluva [Sat, 29 Apr 2017 23:45:14 +0200] rev 12388
cmake: Fix SDL2 header version detection
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 22:08:12 +0200] rev 12387
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 21:25:47 +0200] rev 12386
ACF, mission 3: Add mission strings to remind the player of the main goal
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:53:22 +0200] rev 12385
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:08:35 +0200] rev 12384
ACF, mission 3: Fix player not losing properly after killing princess
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 18:54:59 +0200] rev 12383
Delete unused code in ACF mission 3
alfadur [Fri, 28 Apr 2017 17:56:36 +0200] rev 12382
Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur [Fri, 28 Apr 2017 17:49:15 +0200] rev 12381
Make hogs keep their hat when holding the baseball bat
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 04:42:04 +0200] rev 12380
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 03:02:15 +0200] rev 12379
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:50:23 +0200] rev 12378
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:45:19 +0200] rev 12377
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:18:21 +0200] rev 12376
Lua: Fix SwitchHog breaking the ammo menu of the new hog
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 12375
Time achievement for ClimbHome
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 12374
Declare achievements alongwith EndGame call, since it would skip SendStats
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 12373
Achievement for ClimbHome
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12372
Don't dump ghost points if map isn't detected
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12371
Dump best time ghost on console
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12370
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12369
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12368
Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12367
Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12366
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Also harden the code against double function calls
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12365
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12364
Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12363
Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:04:32 +0200] rev 12362
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:58:48 +0200] rev 12361
Fix broken HedgeEditor export of utility and ammo crates
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:44:55 +0200] rev 12360
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:38:22 +0200] rev 12359
Mention inf attack rule in Diver, also fix the in-game mission name
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:21:16 +0200] rev 12358
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:11:50 +0200] rev 12357
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 02:42:40 +0200] rev 12356
Mention important game modifiers in Spooky Tree and Nobody Laugh
nemo [Wed, 26 Apr 2017 19:52:30 -0400] rev 12355
fly saint flyy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:46:28 +0200] rev 12354
Decode chat slang in en.txt (“GL HF”)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:17:41 +0200] rev 12353
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:10:37 +0200] rev 12352
Fix Ammo/Utility crate confusion in portal mission
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:44:17 +0200] rev 12351
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:23:18 +0200] rev 12350
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:05:05 +0200] rev 12349
Standardize the secret achievements strings in Lua scripts
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 22:31:29 +0200] rev 12348
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:38:34 +0200] rev 12347
Disable resurrection message for respawning with heResurrectalbe
It was often irritating. Now this message is only shown for using the resurrector utility.
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 19:00:32 +0200] rev 12346
Mutant: Fix “Boring” taunt being played when becoming the mutant
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:53:11 +0200] rev 12345
Highlander: Fix crate collect sound playing when hog didn't get anything
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:38:21 +0200] rev 12344
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 18:18:05 +0200] rev 12343
HedgeEditor: Make sprTargetBee the first selected sprite
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 17:52:08 +0200] rev 12342
Refactor Frenzy script
- Use GetAmmoName instead of hardcoding ammo names into strings
- Remove Tracker
- Make texts a bit more translator-friendly
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 16:24:44 +0200] rev 12341
Construction Mode: Mention teleportation restriction in tooltip
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:55:40 +0200] rev 12340
Show traditional winning animation in Mutant again
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:28:13 +0200] rev 12339
Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 02:10:47 +0200] rev 12338
Add back the missing winning animation for Racer and TechRecer
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:51:51 +0200] rev 12337
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 01:46:38 +0200] rev 12336
Fix caption of stats screen not being reset on clear()
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:47:14 +0200] rev 12335
Update more HWPs: Knockball, Racer, Construction Mode
Changes:
- New ammo icon for Knockball's baseball bat with ball
- New ammo icon for waypoint placement tool in Racer
- Remove airplane cursor in Racer and Construction Mode
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 00:04:49 +0200] rev 12334
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:10:49 +0200] rev 12333
Add dud mine to missions.png and use it in HedgeEditor
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 23:06:19 +0200] rev 12332
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
- Simplify ammo menu icons
- Add Ammos_bw.png
- Simplify Target.png
- Fix dud mine preview looking like normal mine
- Fix weapon crate preview of air attack, drill strike, napalm
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 21:00:44 +0200] rev 12331
Update and simplify Construction Mode sidecar HWP
Changes:
- Remove amGirder.png (not required anymore)
- Make all non-overwritten ammo icons transparent (for nemo's Ammos overwrite patch)
- Add Ammos_bw.png
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 19:27:34 +0200] rev 12330
Fix install failure of Ammos_base.png for QTfrontend
nemo [Tue, 25 Apr 2017 13:13:47 -0400] rev 12329
turn hwp Ammos overrides into overlays. untested.
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 17:51:03 +0200] rev 12328
Add Octopus fort
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 04:54:46 +0200] rev 12327
Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:50:28 +0200] rev 12326
Clarify how the weapons restocking works in Highlander
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:13:18 +0200] rev 12325
Backed out
changeset 82951b9b3c2f
Reason: People think giving hogs the weapons again in consecutive turns is OP
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 23:11:51 +0200] rev 12324
Fix rubber duck description (it no longer drops *straight down*)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:31:53 +0200] rev 12323
Drop rubber duck like dynamite
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:21:43 +0200] rev 12322
Backed out
changeset 98824a464230 (disable GetLaunchX/Y again)
Reason: GetLaunchX/GetLaunchY were buggy
nemo [Mon, 24 Apr 2017 09:59:10 -0400] rev 12321
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12320
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12319
Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12318
Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12317
clean up flake falling/rising code. this should fix
issue #157
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12316
fix fort mode's edge adjustments getting lost with weWrap.
issue #181
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12315
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12314
Fix broken ammo preview caused by previous commit
Yes, I'm dumb.
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12313
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
This happens when all enemy hogs are frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12312
Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12311
Fix sniper rifle disabling laser sight utility after shooting
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12310
fix campaign missions not showing up for me
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12309
Backed out
changeset 071a05275798
Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12308
Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12307
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12306
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12305
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12304
Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12303
Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12302
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12301
Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12300
Add DLC filtering in DataManager.cpp and namegen.cpp
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12299
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 02:38:45 +0200] rev 12298
Make health gain message translatable
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 00:04:35 +0200] rev 12297
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:26:24 +0200] rev 12296
Call hog stupid for selfkilling
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:10:12 +0200] rev 12295
Call hedgehogs stupid for poisoning themselves
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:03:11 +0200] rev 12294
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:50:57 +0200] rev 12293
Fix incorrect Mutant score message color
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:21:15 +0200] rev 12292
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 17:50:31 +0200] rev 12291
New Lua call: EndTurn to end turn
koda [Wed, 19 Apr 2017 08:35:31 -0400] rev 12290
travis: Exclude gcc for the macOS target
gcc is just a symlink to clang on this platform.
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 00:46:54 +0200] rev 12289
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:56:28 +0200] rev 12288
Add a few announcer messages suggested by Star and Moon
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:27:25 +0200] rev 12287
Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:19:19 +0200] rev 12286
Fix broken sprites on animated water edges
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:07:16 +0200] rev 12285
Update some music credits, fix Beach theme credits
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 21:38:36 +0200] rev 12284
Credit most theme and map authors in credits.txt
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 19:36:29 +0200] rev 12283
Add 3 forts: Lonely_Island, Olympic, Snail
sheepluva [Mon, 17 Apr 2017 23:17:47 +0200] rev 12282
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
PS: pas2c possibly still fails due to physfs issues :/
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 18:47:56 +0200] rev 12281
Backed out
changeset 8e9603088f99
Because unC0Rr, sheepluva and nemo like to know when their turn starts. This re-introduces the odd vows for revenge on every enemy turn start.
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 07:12:00 +0200] rev 12280
Remove redundant main menu tips
Oops!
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 04:06:49 +0200] rev 12279
Mention missing controls for rope and landspray, explain cleaver damage
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:49:18 +0200] rev 12278
Block left entrance in ACF, mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:19:33 +0200] rev 12277
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 06:08:24 +0200] rev 12276
Restore old barrels and mines in ACF: Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:52:33 +0200] rev 12275
Update sniper rifle challenge preview image because the theme changed
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:37:56 +0200] rev 12274
Show mines timer in ACF, Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 04:49:05 +0200] rev 12273
Replace some HTTP links with HTTPS links
Don't worry, I have tested all the links
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 03:24:17 +0200] rev 12272
Fix broken URL in pagenetserver
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:40:17 +0200] rev 12271
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:10:36 +0200] rev 12270
Swap the preview of missions 2 and 3 in A Classic Fairytale
They have been confused, it's pretty subtle
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:02:07 +0200] rev 12269
Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 01:05:08 +0200] rev 12268
Use format strings everywhere in A Classic Fairytale (for translators)
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 00:18:44 +0200] rev 12267
Remove incorrect help about restarting mission in ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:47:53 +0200] rev 12266
Refactor ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:21:13 +0200] rev 12265
Add two main menu tips regarding mission panel
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:52:05 +0200] rev 12264
Fix broken "whats this" help in misc options tab
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:09:23 +0200] rev 12263
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 07:12:11 +0200] rev 12262
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:52:14 +0200] rev 12261
Delete the now unused fort mode icons
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:25:32 +0200] rev 12260
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 05:01:40 +0200] rev 12259
Replace initial health icon in game scheme editor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 04:28:00 +0200] rev 12258
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 07:27:56 +0200] rev 12257
Use videos icon in videos page
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 06:36:36 +0200] rev 12256
Use palette icon for user color settings group box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 23:50:00 +0200] rev 12255
Team editor: Disable flag widget when selecting CPU team
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 21:22:32 +0200] rev 12254
Move random team button of of team members box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 18:48:06 +0200] rev 12253
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12252
Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12251
Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12250
Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12249
Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12248
Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12247
Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12246
Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12245
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12244
Use standard units and abbreviations in frontend
Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12243
Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12242
Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12241
Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12240
Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12239
Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12238
Don't place air mines in Shoppa
Rationale: Many players prefer Shoppa without air mines
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12237
Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12236
Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12235
Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12234
Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12233
Add scenario: Teamwork 2
Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12232
Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12231
Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12230
Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12229
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12228
Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12227
Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12226
New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12225
Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12224
Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12223
Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12222
Prevent frontend from starting game w/ >48 hogs
This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12221
Fix crash when trying to open ammo menu with current team hog gear = nil
Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12220
Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12219
Increase duck cost in Construction Mode to 40
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12218
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12217
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12216
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12215
Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12214
Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12213
Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12212
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12211
Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12210
Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12209
Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12208
Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12207
Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12206
Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12205
Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12204
Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12203
Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12202
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12201
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12200
Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12199
Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12198
Add ammotype amDuck for rubber duck
Still needs some tweaking (eject position, ammo menu slot)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12197
Add gear gtDuck: rubber duck
Properties:
- Falls straight down
- Swims on water and follows wind direction
- Follows Sea world edge
- Explodes on collision or after 9s
- Timer resets when hitting water
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12196
Update changelog: Water anim., translations
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12195
Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12194
Water can now be animated
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12193
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12192
Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12191
Load screen: Move “LOADING” from image into text box
So this message can be properly translated
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12190
Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12189
Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12188
Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12187
Replace portal mission image with screenshot
Done to remove English-only text
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12186
Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12185
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12184
Add basic win/draw messages in Scottish Gaelic
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12183
Scottish Gaelic translation update: tips, missions, frontend, engine
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12182
Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12181
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12180
Fix time box tooltip saying it is not *yet* available in SD
When it is actually not available *anymore*
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12179
Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12178
Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12177
Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12176
Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12175
Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12174
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12173
Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12172
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12171
Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12170
Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12169
Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12168
Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12167
Remove Lua function SetAmmoStore
This function very obscure and has never been used, nobody will miss it.
See
issue #145 for full rationale.
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12166
Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12165
Display native language names in language combo box instead of always English
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12164
whitespace fixes (SEE, I AM USEFUL!)
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12163
added CloudsL and FlakeL
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12162
Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12161
Lua callback: onUsedAmmo, after using up an ammo
Useful to know when e.g. shotgun attack has finished
Syntax: onUsedAmmo(ammoType)
* ammoType: Ammo type of used ammo
Note: Not called for ammo type amNothing
Thanks to KoBeWi
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12160
Disable incorrect “%1” messages in German home run messages
%1 is not yet supported for home runs
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12159
Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12158
Fix incorrect size of Beach theme icons
The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12157
Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:06:35 +0200] rev 12156
Update German frontend translation
nemo [Mon, 20 Mar 2017 08:58:30 -0400] rev 12155
sanity cutoff for splash sound
unc0rr [Mon, 06 Feb 2017 18:15:29 +0300] rev 12154
Fix handlers module
unc0rr [Mon, 06 Feb 2017 17:54:27 +0300] rev 12153
Store room protocol number
unc0rr [Sat, 04 Feb 2017 19:52:38 +0300] rev 12152
Room creation halfplemented
unc0rr [Fri, 27 Jan 2017 23:03:31 +0300] rev 12151
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
unc0rr [Thu, 26 Jan 2017 14:45:44 +0300] rev 12150
Lobby joining action
unc0rr [Wed, 25 Jan 2017 23:48:23 +0300] rev 12149
More refactoring
unc0rr [Tue, 24 Jan 2017 20:28:16 +0300] rev 12148
Toss code around
unc0rr [Mon, 23 Jan 2017 23:43:29 +0300] rev 12147
Start refactoring path from getting message from client to reacting to it
unc0rr [Wed, 18 Jan 2017 22:54:02 +0300] rev 12146
Basic support for NICK message
unc0rr [Wed, 18 Jan 2017 22:23:41 +0300] rev 12145
Fix malformed messages parsing
unc0rr [Wed, 18 Jan 2017 22:15:55 +0300] rev 12144
- Handle errors
- Client removal routine
- Handle QUIT message
unc0rr [Sun, 15 Jan 2017 00:34:36 +0300] rev 12143
Introduce actions, just like in the old server
unc0rr [Sat, 14 Jan 2017 22:30:09 +0300] rev 12142
- Use logging facilities instead of plain println!
- Parse malformed messages, parser doesn't get stuck anymore
unc0rr [Sat, 14 Jan 2017 00:46:52 +0300] rev 12141
- Render messages to string
- Respond to PING messages
unc0rr [Wed, 11 Jan 2017 22:42:59 +0300] rev 12140
Add more messages to the parser
unc0rr [Wed, 11 Jan 2017 17:39:21 +0300] rev 12139
Optional parameters parsing function
unc0rr [Sun, 08 Jan 2017 23:57:45 +0300] rev 12138
Some parsing using nom
unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12137
Give up on lalrpop, let's try nom
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12136
Still trying to make parser work
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12135
Start on messages parser