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hedgewars/uLand.pas
2012-06-26
nemo
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31
unc0rr
pas2c stuff
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2012-05-14
unc0rr
Learn hask^Wpascal, dudes!
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2012-05-11
unc0rr
sysutils -> SysUtils
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2012-05-11
nemo
Avoid returning an array for the sake of pas2c
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-24
nemo
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-02-17
koda
the most important commit of the year
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2012-02-05
unc0rr
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03
unc0rr
Some cleanup here and there
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2011-12-03
unc0rr
- Give uLand more modularity
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-10
nemo
Make mazes filter use same variable as template filter
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2011-11-06
nemo
Add missing grayscale conversions
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2011-10-31
nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-08
nemo
Add landbacktex to a few maps, just to see how it looks.
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2011-10-04
nemo
hm. probably should set both
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-28
Xeli
Enabled landhash check again
hedgeroid
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2011-09-25
koda
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-24
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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