QTfrontend/hwform.cpp
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Thu, 01 Nov 2012 06:10:50 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 unc0rr Fix 0.9.18 desync: 0.9.18
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Sun, 19 Aug 2012 22:13:41 +0400 Stepan777 merge
Sat, 18 Aug 2012 14:08:16 +0400 unc0rr Simplify code a bit
Sat, 18 Aug 2012 13:59:45 +0400 unc0rr GoBack() here is not needed anymore
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Fri, 06 Jul 2012 12:50:18 +0400 Stepan777 merge
Wed, 27 Jun 2012 13:47:42 -0400 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Sun, 24 Jun 2012 20:57:02 +0400 Stepan777 pagevideos is now much better that before:
Sun, 08 Jul 2012 19:15:38 +0300 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Wed, 23 May 2012 16:51:37 -0400 nemo Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Thu, 03 May 2012 13:25:40 +0200 sheepluva add DLC button to net game room
Wed, 02 May 2012 18:36:27 -0400 nemo Workaround for stuck pages.
Sun, 29 Apr 2012 20:52:10 +0200 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 27 Apr 2012 22:25:26 -0400 nemo Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Sun, 22 Apr 2012 18:38:34 +0200 koda added savepassword checkbox to options page, which now reloads values at every acces
Sun, 22 Apr 2012 17:03:55 +0200 Stepan777 add a checkbox for the password field prompt (issue 316)
Sun, 22 Apr 2012 03:59:24 +0200 Stepan777 memory leak in hwform.cpp (issue 386)
Sat, 17 Mar 2012 17:24:38 -0400 nemo Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 16:14:08 -0400 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Thu, 23 Feb 2012 22:58:52 +0400 unc0rr Setup rooms list headers
Thu, 23 Feb 2012 18:41:52 +0400 unc0rr Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 unc0rr Start switching to rooms list model. To be continued.
Mon, 20 Feb 2012 20:33:26 +0400 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 15:35:20 +0400 unc0rr Use queued signal-slot connections with HWNet class
Sun, 12 Feb 2012 19:38:32 +0400 unc0rr Remove STL dependency (again), fix qmake build
Sun, 05 Feb 2012 18:20:02 -0500 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 koda neeeeeeeemoooooooooooooooo
Sat, 26 Nov 2011 12:01:13 -0500 nemo ffs
Sat, 26 Nov 2011 17:45:34 +0100 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Sat, 29 Oct 2011 11:47:37 +0200 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sat, 22 Oct 2011 06:55:14 +0200 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Fri, 21 Oct 2011 08:41:21 +0200 sheepluva simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 sheepluva finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 16:22:10 +0200 sheepluva code cleanup/etc
Fri, 14 Oct 2011 19:00:31 +0200 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Thu, 15 Sep 2011 00:47:05 +0200 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Sun, 11 Sep 2011 15:18:46 +0200 sheepluva fix for issue #269
Sun, 04 Sep 2011 21:40:47 +0400 unc0rr Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 12:06:10 -0400 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
Sat, 03 Sep 2011 21:23:20 +0400 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
Fri, 02 Sep 2011 12:06:24 +0400 unc0rr Implement save button on game statistics page.
Mon, 22 Aug 2011 16:20:28 +0200 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Sun, 14 Aug 2011 23:00:12 -0400 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sat, 18 Jun 2011 17:26:13 +0200 koda under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 29 May 2011 23:21:59 +0200 koda unbreak compiling frontend under osx
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 15 Apr 2011 22:38:50 +0400 unc0rr Add 'Cancel connection' button. Fixes issue #162
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Wed, 06 Apr 2011 22:56:05 +0200 Jonathan Improved random name generation (now a random fort and random grave is choosen
Wed, 06 Apr 2011 11:51:23 +0200 Jonathan avoided some ambiguous function calls
Sun, 03 Apr 2011 16:34:12 +0200 koda fix autorelease pools not being set (issue 209) and format code a little
Sat, 02 Apr 2011 20:57:40 +0200 koda cmd+m should minimize the app as per apple human guidelines
Mon, 28 Mar 2011 19:31:47 +0200 claymore don't disable the light-bulb button when less than 3 teams
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 07:40:36 +0100 sheepluva if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 10 Jan 2011 18:20:58 +0300 unc0rr Prevent frontend crash in certain circumstances
Mon, 17 Jan 2011 14:53:14 +0100 koda ctrl+q closes frontend also on linux and windows 0.9.15
Sat, 15 Jan 2011 21:32:44 +0100 koda possible fix hanging server on ctlr+w 0.9.15
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Tue, 21 Dec 2010 14:42:47 +0100 Henek removing all " " in filenames under share and replacing "_" with " " in missions
Tue, 21 Dec 2010 10:46:52 +0100 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
Mon, 20 Dec 2010 02:00:22 +0100 Henek fixed and enabled removing of game scheme from options page
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Wed, 15 Dec 2010 21:48:54 +0300 unc0rr Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Tue, 14 Dec 2010 20:46:50 +0300 unc0rr Try to send drawn map data to net server
Tue, 14 Dec 2010 20:01:27 +0300 unc0rr Don't reset teams when returning from draw map page
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 13 Dec 2010 20:54:18 +0300 unc0rr Use pageSwitchMapper in some more places
Sun, 12 Dec 2010 21:47:55 +0300 unc0rr Pretension to switch to draw map page
Sat, 11 Dec 2010 23:28:52 +0300 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sun, 28 Nov 2010 15:07:26 -0500 nemo do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 nemo disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 nemo suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 nemo add null check
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 01:26:31 -0500 nemo Fix koda's esc key binding so leaving rooms works correctly with it
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Mon, 01 Nov 2010 19:13:00 -0400 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
Mon, 01 Nov 2010 23:30:33 +0100 koda disable file association on mac for now
Mon, 01 Nov 2010 18:07:36 -0400 nemo check for subs first
Mon, 01 Nov 2010 17:58:59 -0400 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Mon, 22 Feb 2010 22:51:21 +0000 smxx Frontend:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 17 Feb 2010 17:38:32 +0000 smxx Frontend:
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Sun, 24 Jan 2010 13:38:14 +0000 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Sat, 17 Oct 2009 23:03:31 +0000 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
Sat, 17 Oct 2009 13:44:50 +0000 unc0rr Fix build
Fri, 16 Oct 2009 20:45:07 +0000 koda update appcast link
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 21:52:51 +0000 koda smaxx patch for hardware sound
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Wed, 02 Sep 2009 09:04:06 +0000 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Fri, 12 Jun 2009 08:47:05 +0000 unc0rr Implement ability for server admin to clear accounts cache
Sun, 24 May 2009 13:47:07 +0000 unc0rr Silence frontend debug output
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Wed, 20 May 2009 16:43:19 +0000 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
Sun, 03 May 2009 21:39:45 +0000 nemo oops - checked in my disabling of frontend sound/animation
Sun, 03 May 2009 21:38:56 +0000 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Mon, 20 Apr 2009 15:36:36 +0000 unc0rr Fix team lists reset when editing weapon sets
Sun, 19 Apr 2009 15:44:47 +0000 unc0rr TheXception's patch:
Fri, 17 Apr 2009 12:20:19 +0000 unc0rr Fix disconnection from server
Fri, 10 Apr 2009 18:44:36 +0000 unc0rr Move game starting action outside menu
Fri, 10 Apr 2009 18:38:01 +0000 unc0rr Implement two buttons
Fri, 27 Mar 2009 15:58:54 +0000 unc0rr Allow admin to set server's motd
Fri, 27 Mar 2009 14:02:27 +0000 unc0rr Prepare to add ability for admin to set MOTD
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Wed, 18 Mar 2009 21:43:22 +0000 unc0rr Add delete button and scheme selection combobox to scheme edit page
Wed, 18 Mar 2009 15:48:43 +0000 unc0rr Sync schemes config over net should work now (untested)
Mon, 16 Mar 2009 20:55:10 +0000 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
Mon, 16 Mar 2009 19:55:56 +0000 unc0rr - Some style changes by nemo
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Fri, 13 Mar 2009 21:39:59 +0000 unc0rr Scheme options work now
Thu, 12 Mar 2009 20:19:33 +0000 unc0rr - Share model between test table and widgets
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Mon, 09 Mar 2009 10:54:44 +0000 unc0rr - Send initial room config
Sun, 08 Mar 2009 20:22:52 +0000 unc0rr - Fix a bug in map widget
Sun, 08 Mar 2009 18:43:15 +0000 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
Sun, 08 Mar 2009 16:51:16 +0000 unc0rr Fix frontend not disconnecting from server
Wed, 04 Mar 2009 16:35:36 +0000 unc0rr Some work on players lists context menus
Mon, 02 Mar 2009 21:20:45 +0000 unc0rr Enable admin button when have privilege. Button does nothing yet.
Thu, 26 Feb 2009 15:00:48 +0000 unc0rr Small optimization in net server
Thu, 26 Feb 2009 14:58:06 +0000 unc0rr Fix pages mess when password is refused
Tue, 24 Feb 2009 21:47:17 +0000 unc0rr ttsmj2's random teams patch
Mon, 23 Feb 2009 18:41:16 +0000 unc0rr Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
Tue, 17 Feb 2009 12:58:25 +0000 unc0rr Move template filter to map widget (by nemo)
Sun, 15 Feb 2009 20:29:52 +0000 unc0rr "connecting" page
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Wed, 14 Jan 2009 16:51:55 +0000 unc0rr Properly handle room deletion in respect of pages switching
Wed, 14 Jan 2009 16:49:44 +0000 unc0rr Implement isInRoom in client
Wed, 14 Jan 2009 16:41:29 +0000 unc0rr Correctly handle disconnect when on stats page
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