Fri, 31 May 2019 19:02:42 +0200 |
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Make the HedgeEditor mission output strings collectable by translation scripts
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Sun, 07 Apr 2019 19:31:58 +0200 |
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HedgeEditor: Remove gear info tags
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Tue, 02 Apr 2019 14:51:55 +0200 |
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Fix air attack placement in HedgeEditor/Construction Mode
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Tue, 22 Jan 2019 07:17:07 +0100 |
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HedgeEditor: Force-set AirMinesNum to 0
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Tue, 22 Jan 2019 07:15:55 +0100 |
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HedgeEditor: More efficient gear info tag handling
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Thu, 29 Nov 2018 18:54:31 +0100 |
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HedgeEditor: No info tag for frozen sticky/air mines
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Mon, 26 Nov 2018 19:10:08 +0100 |
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Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
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Fri, 05 Oct 2018 16:36:41 +0200 |
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Remove usage of creeper from all schemes and styles
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Tue, 21 Aug 2018 23:56:49 +0200 |
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Clean up more visual gears stuff in scripts
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Tue, 14 Aug 2018 15:25:05 +0200 |
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Move common sprite tint values into Utils Lua library
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Tue, 14 Aug 2018 14:19:03 +0200 |
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Use new script variable cMaxTurnTime in scripts for consistency
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Tue, 14 Aug 2018 09:26:32 +0200 |
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Update list of supported GameFlags in HedgeEditor
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Tue, 14 Aug 2018 09:15:20 +0200 |
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HedgeEditor should be fairly stable by now
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