Sun, 13 Apr 2008 12:29:26 +0000 |
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Fix broken logic for the new parachute feature
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Sat, 12 Apr 2008 18:16:12 +0000 |
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Remove tailing spaces in some places
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Wed, 06 Jun 2007 21:27:12 +0000 |
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- Various small fixes
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Mon, 04 Jun 2007 21:15:24 +0000 |
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- Fix some stupid bugs in collisions detecting code
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Thu, 24 May 2007 20:33:07 +0000 |
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- Fix some collision bugs
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Mon, 21 May 2007 18:07:25 +0000 |
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- Don't kick cases by moving hedgehog
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Fri, 18 May 2007 16:40:43 +0000 |
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Fix firepunch regression
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Mon, 14 May 2007 18:58:54 +0000 |
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Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 21:37:08 +0000 |
unc0rr |
Fix collision info artifacts in Land array when two objects intersect
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:21:31 +0000 |
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Collision-related stuff
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Wed, 14 Jun 2006 15:50:22 +0000 |
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- Start AI rewrite
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Sun, 05 Feb 2006 18:51:54 +0000 |
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No more hedgehogs hung in air
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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