Tue, 03 Nov 2015 00:51:11 +0100 |
koda |
Fix compiling engine with OSX frameworks
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Tue, 02 Jun 2015 01:58:10 +0100 |
koda |
Move OSX SDL library configuration from SDLh to proper CMakeLists
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Tue, 21 Jul 2015 23:46:52 +0300 |
unc0rr |
Put types into a separate file
qmlfrontend
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Thu, 21 May 2015 00:19:06 +0300 |
unc0rr |
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
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Thu, 16 Apr 2015 23:31:13 +0300 |
unc0rr |
Start network support: only setting up a connection for now
qmlfrontend
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Wed, 08 Apr 2015 23:39:18 +0300 |
unc0rr |
Ammo schemes list, almost works
qmlfrontend
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Sat, 07 Feb 2015 23:26:14 +0300 |
unc0rr |
merge with default
qmlfrontend
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Sun, 18 Jan 2015 17:14:37 -0500 |
nemo |
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
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Tue, 06 Jan 2015 03:41:10 +0100 |
Gianfranco Costamagna |
Unify _P flags
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Sat, 29 Nov 2014 14:53:41 +0100 |
Gianfranco Costamagna |
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
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Tue, 02 Jun 2015 01:58:10 +0100 |
koda |
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
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Tue, 06 Jan 2015 17:07:34 +0100 |
sheepluva |
backporting some build system fixes and pas2c tweaks
0.9.21
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Thu, 18 Dec 2014 00:03:53 +0300 |
unc0rr |
Schemes list combobox with their names
qmlfrontend
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Wed, 19 Nov 2014 00:38:14 +0300 |
unc0rr |
getScriptsList implementation
qmlfrontend
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Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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Sun, 28 Sep 2014 21:33:14 +0400 |
unc0rr |
Quick Game PoC
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Sun, 28 Sep 2014 00:49:04 +0400 |
unc0rr |
More refactoring: move PoC preview getting code into flib
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Wed, 07 May 2014 19:26:05 +0200 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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Sat, 01 Mar 2014 23:37:01 +0400 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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Wed, 26 Feb 2014 00:28:27 +0400 |
unc0rr |
- Make world wrap edges not depend on gear radius
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 18:17:47 +0100 |
koda |
drop redundancies for lua and physfs
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Fri, 17 Jan 2014 16:31:36 +0100 |
koda |
use bundled physfs on win and osx
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Thu, 16 Jan 2014 22:38:43 +0100 |
sheepluva |
unCORr likes PChar arrays
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