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hedgewars/uAI.pas
Wed, 11 Jul 2012 22:18:43 -0400
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Thu, 14 Jun 2012 16:35:36 +0400
unc0rr
AI loves to jump
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Sat, 09 Jun 2012 17:15:45 -0400
nemo
disable this debug too
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Sat, 09 Jun 2012 17:05:16 +0400
unc0rr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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Fri, 08 Jun 2012 18:03:44 +0400
unc0rr
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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Mon, 04 Jun 2012 22:43:56 +0400
unc0rr
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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Fri, 01 Jun 2012 12:42:44 +0400
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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