hedgewars/GSHandlers.inc
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 12:21:40 -0500 nemo remove floating point/rounding
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Sun, 07 Nov 2010 19:00:41 +0100 koda remove last warnings from xcodeproj
Sun, 07 Nov 2010 12:37:29 -0500 nemo fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:36:16 +0300 unc0rr Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 17:01:48 +0300 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
less more (0) -300 -100 -15 tip