Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
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Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
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Sat, 23 Mar 2013 21:03:27 +0200 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
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Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
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Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
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Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
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Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
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Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
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Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Mon, 06 Aug 2012 10:18:57 -0400 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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Sat, 04 Aug 2012 22:51:41 -0400 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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Sat, 23 Jun 2012 22:44:11 +0400 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Wed, 30 May 2012 22:45:30 +0400 |
unc0rr |
This should make drawn maps rendering even more faster
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Wed, 30 May 2012 18:00:29 +0400 |
unc0rr |
Render drawn maps 10-500 times faster
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